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XHSI (eXternal High-resolution Simulator Instruments) is an add-on for the X-Plane flight simulator. It displays the PFD, ND, EICAS, Flaps and Gear indicator, Clock/Chronometer, etc... in separate windows. In general, the instruments can be displayed in B737-NG or A320 style.
The Kelpie Flight Planner for Flightgear. This Java based Gui flight planner uses the airport and navaid databases of the Flightgear, allowing the user to search for airports and navigation aids and plan flights between them. [Note: Requires Java 1.10 or above]
This program is no longer being actively developed or supported.
All future work is being undertaken on a port to Rust/Gtk at https://github.com/shartrec/kelpie-flight-planner.
Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe.
Active development is now on https://github.com/vegastrike and on http://www.vega-strike.org
Vega Strike is mod ready and network playable.
External Overhead panel and much more for X-Plane A320 JARDESIGN
XOVERHEAD (eXternal Overhead panel) is an add-on for the X-Plane flight simulator. It displays mainly the overhead panel and also some other useful panels. The instruments can be displayed in A320 style. Actually applications support only JARDESIGN A320 X-Plane dataref.
Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions.
Requires OpenSceneGraph. Optional: SDL, FLTK.
A server to exchange flightplan information between ATCs
This server connects ATCs running OpenRadar or ATC-Pie. Flightplans are uploaded to the server and delivered to all ATCs that see the contact.
The connected ATCs and their contacts are displayed on a simple webpage.
This software allows FlightGear (http://www.flighgear.org ) users to display their plane position and other navigational data on a moving map from the openstreetmap ( http://www.openstreetmap.org ) project.
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GaugeBook displays Gauges of your FSX (with SP2 or Acceleration) and gives you control over a lot of Settings. Change Frequencies, QNH, etc with a few mouse clicks. It's still beta but the new G1000 is a blast. Runs smooth on any notebook.
A wrapper for the Aerowinx 744 Precision Simulator (http://aerowinx.com, also known as "PS1", a DOS flightsim) that executes the sim without emulators, and extends its functionality with advanced audio, input device and network capabilities.
A space sim game engine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
JavaFlight Simulator is a 3D flight simulator that was programmed using Sun Microsystems' Java3D API. It offers two game modes: Solo Flight - fly and fight against AI enemy planes, and Network Dogfight - host or join a free-for-all network game.
A web based, Massively multiplayer, nation simulation game coded entirely in Java. Includes: diplomacy, economics, and an enorumus geo-political simulation.
ATCJ:
Air Traffic Controller Game, let you direct flights into and out of the flight arena and airports, written in Java, small and portable, based on the classical UNIX terminal based Air Traffic Controller Game (atc) created by Ed James.
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
COTB is a space sim putting you player in command of a capital spaceship in a realistic universe. You have a crew with different skills for the jobs of Pilot, Gunner, Engineer, Scanning, Repair etc. and control the ship by giving orders. See Wiki.