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X3D is the open-standard format for 3D graphics scenes on the Web.
Extensible 3D (X3D) Graphics is a royalty-free International Standard for real-time interactive 3D graphics on the Web, providing unsurpassed interoperability for 3D communications on the Web.
This project includes source for example X3D scene libraries and multiple X3D codebases produced by Web3D Consortium members. All open-source contributions are welcome.
The very basic of a java3D car driving game, freely expandable including a built-in basic 3D object editor and a more complex road+objects editor. Source code available, no OpenGL.
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
Antares is a 3D game of trading/space combat, in the line of Elite or Frontier. Some things you can do travelling with your spaceship include trading of goods, piracy, smuggling, mail delivery, different kind of missions...
It is in pre-alfa state.
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Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
Worldlines visualizes special relativity, as particles near lightspeed trace paths in a 3D slice of 4D Minkowski spacetime. Scenes illustrate time dilation, the twin paradox, length contraction, and Bell's spaceship paradox.
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A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
Pocket Cube J3D is a simulator of a Pocket Cube, in Java language and Java3D graphics API. Java3D is available at: http://www.oracle.com/technetwork/java/javase/tech/index-jsp-138252.html
The goal of this simulator is to provide a realistic driving experience. It is focused on roads trafic rules. This software works with the JRE6 and the Java3D 1.5.1 API. (available on Sun website)
A big-sized project for Software Engineering at Complutense University of Madrid, Spain. E.V.A. stands for Artificial Life Evolution and it´s a game and simulator of living 3D creatures moving all over different environments and reacting to them.
An opensource game engine programmed in Java with LWJGL as a OpenGL interface. It's main desired features are great design, multithreaded for diferent systems, and easy of use with LUA (or Jython) scripting language and XML config files. There may be so
TankCoders is a project which consists in the development of a Networked Virtual Environment 3D for war tanks battle simulation. The tanks of the battle can be controlled by autonomous agents written in AgentSpeak(L) language from Jason interpreter.
Arcus is a Rubik's Cube Simulator written in Java featuring 3D display and cube manipulation. Besides conventional solving, getting from any pattern to any goal pattern is supported. Allows the user to bidirectionally walk through the cube's history.
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
Jexpedition is a 3D strategy/simulation of an unfortunate deep space cartographing team. Arriving on site, they notice having run out of fuel. Slowly a few worried questions begin to crystallize: Why were we sent? What is this place? Will anyone survive?