Showing 32 open source projects for "gnu torrent client"

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  • 1
    OpenTTD

    OpenTTD

    Open source simulation game based on Transport Tycoon Deluxe

    OpenTTD is an open source transport simulation game based on the popular game Transport Tycoon Deluxe by Chris Sawyer, with several additions. OpenTTD is as close to the original as you can get, but has been extended with plenty of great features. These include bigger maps (up to 64 times bigger than the original), stable multiplayer mode that allows for up to 255 players in 15 companies, in-game downloading of heightmaps, AIs, scenarios, and so much more. With its many additions and...
    Downloads: 11 This Week
    Last Update:
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  • 2
    spdrs60 - Digital Model Train Signal Box

    spdrs60 - Digital Model Train Signal Box

    Graphical SRCP locking table client

    spdrs60 is a graphical SRCP client to comfortably control a digital model railway. Visual appearance and usage comply to the original SpDrS60 German Federal Railway company locking table. A SRCP server (e.g. erddcd or srcpd) is needed as a hardware link. In cooperation with train controller dtcltiny (http://dtcltiny.sourceforge.net/) spdrs60 provides support for train automation.
    Downloads: 4 This Week
    Last Update:
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  • 3
    dtcltiny - SRCP Model Train Controller

    dtcltiny - SRCP Model Train Controller

    SRCP model train controller

    dtcltiny is a small SRCP client to control digital model trains on SRCP systems. dtcltiny needs a SRCP server (e.g. erddcd or srcpd) as hardware link. In cooperation with locking table spdrs60 (http://spdrs60.sourceforge.net/) dtcltiny provides support for train automation.
    Downloads: 4 This Week
    Last Update:
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  • 4
    NetStatsBaseball

    NetStatsBaseball

    Major League Baseball Simulation

    NetStats Baseball (NSB) is a simulation of Major League Baseball. Single games may be played as well as whole seasons. Statistics are kept for games, seasons, and lifetime. NSB runs in the client/server environment. Network play is supported. Play is based upon the statistics of the real life players. Data for players and teams from 1901 to present day is included.
    Downloads: 0 This Week
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  • 5
    BTSuite is a collection of softwares that collectively act as a graphical client to BattleTech MUXs: a HUD(BTHUD), a Map Editor(LandDesign) and a Navigation tool(Mapper).
    Downloads: 0 This Week
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  • 6
    dopewars drug dealing game
    dopewars is a drug dealing game based on "Drug Wars" by John E. Dell. Originally set in New York, your aim is to deal in drugs and make your fortune... See the website at https://dopewars.sourceforge.io for more information.
    Downloads: 85 This Week
    Last Update:
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  • 7

    X-IvAp

    Online Flight Simulation Network Client for X-Plane

    X-IvAp is an open source X-Plane plugin for online flight simulation on IVAO, VATSIM or other FSD networks. It is available as open source under a modified LGPL v3 license (allowing proprietary network ports, for details see the included license).
    Downloads: 0 This Week
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  • 8
    Live For Speed (LFS) InSim platform for development of rich client applications oriented to sim racing in LFS. Like score boards, race managers, etc
    Downloads: 0 This Week
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  • 9
    Mofi manages virtual rooms in which users interact like in the real world. The virtual world is displayed directly in the browser window. Client: Flash / Server: C++
    Downloads: 0 This Week
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  • 10
    Opensource client-server game for multiplayer boat race simulation Server is java-based (no J2EE) Clients are java-based (Android compliant)
    Downloads: 0 This Week
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  • 11
    This project is a conversion of AATrade (written using PHP) to a Java based architecture. The project is based upon similar projects such as BNT, NGS, Trade Wars 2000 and Ultimate Universe. Web-Based browser solution first followed by a client tool.
    Downloads: 0 This Week
    Last Update:
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  • 12
    NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
    Downloads: 0 This Week
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  • 13
    A distributed evolution simulation. Features a separate client and server. The client uses OpenGL and OpenAL for visualation and auralization.
    Downloads: 0 This Week
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  • 14
    Client-server Rail Simulator. JRail uses Java3D for rendering. In the future it will be a massive-multiplayer game, with real-time simulations, realistic timetables, etc.
    Downloads: 0 This Week
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  • 15
    This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
    Downloads: 0 This Week
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  • 16
    ltrain is intended to be an open source, client-server, multiplatform, 3D environment for managing railroads and trains and driving consists with availability to create own content.
    Downloads: 0 This Week
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  • 17
    Codewars is an client-server game. You have to write a robot-program in any programminglanguage, which fights against other robots in an simulated arena. A musst see for fans of artificial intelligence and coding.
    Downloads: 2 This Week
    Last Update:
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  • 18
    FreeSimRC is a framework to provide radar clients for virtual air traffic control networks (e.g. VATSIM, IVAO). It handles the data provided by these networks, so it can be used by different radar client frontends.
    Downloads: 0 This Week
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  • 19
    GSpace is a server/client multiuser space combat game developed in C++. While still in initial planning stages the game will be playable across a variety of different platforms, including Windows and Linux.
    Downloads: 0 This Week
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  • 20
    Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
    Downloads: 0 This Week
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  • 21
    The project Conquerer of Toran is a realtime, network, strategy game. The purpose of the game is to conquerer the world of toran, i.e. to conquerer many towns while other players do so as well. It is a client-server architecture available for Win32/X11.
    Downloads: 0 This Week
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  • 22
    A project for making a 3D space game between mandkind and open Merchant Empires Full java (want a 100% portability) using GL4java for openGL rendering. It's composed of a TCP server and a java openGL client
    Downloads: 0 This Week
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  • 23
    Not Yet Formal Universes is a real-time client/server C++ virtual world engine. Its provides a OpenGL interface (but not requieres any OpenGL hardware rendering device for decent playing).
    Downloads: 0 This Week
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  • 24
    Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.
    Downloads: 0 This Week
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  • 25
    This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng
    Downloads: 0 This Week
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