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Eat the whistle GPL is a football simulation game written in C that works on many platforms (win32/linux/macosx/amigaos/morphos), it uses the SDL framework. It has a multiplayer internet playing option in alpha stage.
Vizzini is a Java gameframework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
This is a framework written in PHP for easily creating resource management / strategy games. Two playable games are included. The system uses sessions to store data and should work out of the box with little or no configuration.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Elite Zero is a simulation game in the broadest sense of the word. The aim is to simulate natural and economic processes while providing an enjoyable game. The idea comes from the "Elite" series by Ian Bell and David Braben.
Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.