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HyperNoids is a simple retro shoot-em up. It's written in C/C++ with the allegro game programming library. For windows and linux, although the Windows port is less stable.
Describing objects, rules & interactions, the most intuitive way, any scene can be represented in an as detailed fashion as wished. Applications in gaming, modeling/simulation, interactive content.
"Universe for Sale!" is a new 2D RPG. Its a micromanagement economic simulation game. Your goal is to dominate the whole universe. Shoot, deal or debate - it's your choice. Attention! This game is only at the beginning.
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BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
P:PK was the continuation of a senior design project destined to be a historically accurate WWII tank game. It was built up from nothing, clobbers a lot of details haphazardly, and is a great example of how not to do things; use only as a reference.
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Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificial intelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.
The Dakar 2010 is a 3D game for both Windows and Linux, where you can drive like in the Dakar rally. There are several stages you can go through against the time.
A parody of sorts that allows you to simulate your own ISP, including network hardware, irate customers, and external pressures from folks like the FBI and the RIAA.
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html
Advanced Tower Simulation clone featuring unique graphics and expanded capabilities. Festuring Offices, Apartments and Elevators that respond to people moving around. PRE-ALPHA Released for people to start reviewing. *(unzip and run from folder)
Khazad is a unique game engine intended to act as a testbed and example for 3D viewing, mouse based designations and AI for the independent game Dwarf Fortress.
MMaM is a game where the goal is to collect big impressive monsters from other asteroids with your grappler ship and build up your monster park while maintaining its food chain and providing security for your monsters and guests from raiders.
Metabolsim is a Real-Time Strategy game, where the battle field is the human body. You have to fight the incoming viruses, build and upgrade organs, and manage the food you get, so that your character spends a long and happy life !
Nebulosity is a multiplayer space warfare game/simulation that takes
place in a nebula. Each player may select from a variety of vessels to command at login. Once in the game, a player uses active and passive sensors to detect and battle other players.