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UltraLife simulates Conway's Game of Life, either automatically or one step at a time, with the ability to detect stable patterns and simple repeating states. It also simulates other cellular automata systems.
JaWator is a Wa-Tor JavaApplet; a predator-prey simulation resembling a natural ecosystem, this Cellular Automaton delivers fluctuations similar
to the Lotka-Volterra equation. Inspired by A.K. Dewdney, Wa-Tor ecosystem (Scientific American, 1984)
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This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
Accrete is a physical simulation of solar system planet formation. This simulation works by modelling a dust cloud around a Sun-like star, injecting a series of masses which collect dust, and form planets by accretion.
iMate is a win32 / Linux desktop mate programme. It offers more features than the already existing desktop mate (AI, learning capacity, growth and limited lifeTime, third party tools to add new behaviour, ...).
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots.
All development is cross platform. Initially for Linux and Windows.
Languages used: C/C++,OpenG
KGameOfLife is an application that simulates the classical Game of Life invented by John Conway. It consists of a collection of cells on a board
which, based on a few mathematical rules, can live, die or multiply.
TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk.
Simply put the game is about space colonization. Each player runs a
A Monte Carlo simulation of Major League Baseball(TM), used to find the best strategies in a baseball game. The effect of different batting orders and the addition of one super-star can be tested and archived in retrosheet format.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
This project aims to create an open source tool for training pilots. It will meet the federal regulations (14CFR) of the Federal Aviation Administration (FAA) to be a Personal Computer Aviation Training Device (PCATD).
LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
bjsim is a blackjack simulator, designed to test various basic (noncounting,
total, noncompositional) strategies under various conditions: number of decks,
game rules (double after split, dealer hitting soft 17, etc.).
OpenUniverse is a fun, fast and free space simulator. It currently focusses on the Solar System and lets you visit all of its planets, major moons and a vast collection of smaller bodies in realtime 3D (using OpenGL).
Arkon simulates a universe of interacting entities. It is an experiment with learning experience as its grand goal. The development path is strictly dynamic, starting as a starship simulation with eyes on the possibility of battles among AI-piloted ships
Project moved to Google Code since SourceForce is a broken, buggy, non-responsive service. I had to re-log in over 100 times just to change this description. Please visit the project at http://code.google.com/p/starflighttlc/ for the latest version of th