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QUB is an electronic front-end for playing wargame/boardgame-style games on your computer using graphics files for pieces and game boards. QUB stands apart from other software of it's type, however... it's different.
Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
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TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client
CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.
Linball (Linux Pinball) is an open source pinball simulation for Linux.Because it is written using C + SDL libraries, it is easily ported to different operating systems. So a Linux and Windows version will be available to download at least.
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Petite is a tailor made library to develop using Objective-C, without any NeXTStep syntax. Petite is there to help people to discover Objective-C programming.
Untitled is a yet untitled realtime 3D space combat game. Think something along the lines of a first person shooter, but with ships.
Written to run on Linux and Win32 (using SDL).
PyTrail is a game based on our beloved Oregon Trail. Take your family/crew across the United States to the lovely state of Oregon.
Python is the main language, using Pygame - a Python based game infrastructure.
Maze Race is an OpenGL application for generating and rendering a random maze using a visibility determination algorithm to create a potently visible sets or PVS for the maze.
This is a 3D networked tank simulation in development. Java3D API (v 1.2) is being
utilized. Using one server to several clients, users will be able to do battle real-time in the
same virtual universe.
OpenBaseball will be a text-based baseball simulation using real data of baseball players. I hope to make the game statistically accurate in reproducing past seasons. I want it to be as statistically accurate as Diamond Mind Baseball.
OpenUniverse is a fun, fast and free space simulator. It currently focusses on the Solar System and lets you visit all of its planets, major moons and a vast collection of smaller bodies in realtime 3D (using OpenGL).
An artificial life (a field in artificial intelligence) implementation using GNOME as its front end. It uses some principals of Cellular Automata. It's like "Conway's Game of Life' but with a totally different ruleset. It's a fun simulation - check it out
SIMOSS is the working title for a web-based multiplayer simulation and strategy game played using a browser. The game resolves around a simcity like "Base". Each "Base" has a "Hero" that can conquer and explore. Players can trade and form alliances
3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
Pengo L2F is a brand new Open Source 3D racing game that is currently under development for both Windows and Linux using the cross-compatible programing language FreeBasic.
A planet-wide terrain generator, using simulated tectonic movements rather than fractals. Intended to produce richer information than just a heightmap - geology layers, climate, biomes, and resources.