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RoboTotal War is a war simulator that enables to the users in first step establishing war simulations as select robot teams and the maps that the robots fighting.
Nuevo juego basado en el clásico Pin Pon. Espectaculares y sencillos gráficos, torneos mundiales entre jugadores conectados en red. Desarrollado en C++ y librería SDL.
This project exists to gain insight into the OpenGL platform. At the conclusion of this project, we hope to have a rudimentary 3d-engine built that can be applied to a game.
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FSRC is a branch of the FreeSimRC code started by Stefan Bissell. FSRC is a java based virtual air traffic control client for use on virtual fight simulation networks.
A collection of objects (in toolkit form) for the creation of economic/transport simulations. With this, you should be able to create a "sim" game similar to anything from Alpha Centauri to Zeus...
ASS is a project to implement an ELITE-style game with multiplayer capabilities,
realistic and physically correct movement in space, trading, lots of ships, planets, guilds, fighting, exploring, aliens, evolving technology... Everything...
Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
SimuEarth will be a life simulation game based on SimEarth and SimLife.
Today only the core and a text interface are under development and will be posted soon.
Whazzup mostly refers to a text file which provide informtion about the flight simulation and ATC service networks such as IVAO or VATSIM. With PhpWhazzup let you access current status of the network easily.
OpenMidtown intends to provide an arcade-style midtown city racing environment, featuring an open add-on architecture. Platform independence is achieved through the sole use of portable libraries.
SuperStarTrek.ORG is the youngest daughter of the classic SUPER STARTREK game, ready to use on modern OSes. The game is written in C. Read more: http://www.superstartrek.org/
3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.