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VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
xcruiser aims to provide 3D VR-like interface to UN*X filesystem.
It displays directories as galaxies, files as planets (of various properties depending on its attributes) and symlinks as wormholes. You can fly through cyberspace created from these.
This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
PyTank:
This is a 3D Tank game in python! It also uses SWIG and is limited to Windows right now because of some dll's but it could work under Linux perhaps!
Email me if you like it!
Robugs are 'robotic bugs' whose behaviour is controlled by user-designed circuits. It's an educational tool as much a game, and provides a richer simulation than other similar programs. The project is being written in Java (JDK 1.5/J3D 1.3)
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
Belgian Brewer is a webbased multiplayer game. Players build up beerimperiums. They can buy a pub and other cool building and buy beer for that pub. If you're a good manager you'll become very rich. But keep an eye on your concurrents.
Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
La idea del Proyecto UrBus es crear un simulador de Bus Urbano en Colombia con todas las características que esto implica desde conducir mientras se reciben los pagos hasta pelear con otro bus por un pasajero.
The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots.
All development is cross platform. Initially for Linux and Windows.
Languages used: C/C++,OpenG
is developed w. Kylix OE curr.; because Delphi PE's license is not GPL, Win is unsupp, though it should compile with VCL (Actual there's a VCL-tree, but it'll soon become obsolete. Maybe with FreeCLX it compiles. Linux needs more cute games.
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
A framework of Java components for building applications that operate on the popular Squawkbox/ProController protocols used for Internet real-time Air Traffic Control and flying simulation. The big networks are VATSIM (www.vatsim.net) and IVAO (ivao.org)
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
Crimson space is a Space Combat/Trader in the veins of Frontier: Elite2, and Frontier: First encounters, with engine that can generate an entire gaming universe from a single seed number.