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ltrain is intended to be an open source, client-server, multiplatform, 3D environment for managing railroads and trains and driving consists with availability to create own content.
Codewars is an client-server game. You have to write a robot-program in any programminglanguage, which fights against other robots in an simulated arena. A musst see for fans of artificial intelligence and coding.
AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
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BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
This is a realtime strategy game made in Java. The user connects to a server through a java applet that shows a real world map, constructed from available Digital Elevation Maps.
The game is called Shuttle Commander. It is a shuttle simulation where a player must accomplish space missions that include docking with the space station, launching satelites, completing science experiments, and finish with landing the shuttle.
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GSpace is a server/client multiuser space combat game developed in C++. While still in initial planning stages the game will be playable across a variety of different platforms, including Windows and Linux.
monopd is a dedicated game server daemon for playing Monopoly-like board games. Clients such as Atlantik connect to the server and communicate using short commands and XML messages.
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
The project Conquerer of Toran is a realtime, network, strategy game. The purpose of the game is to conquerer the world of toran, i.e. to conquerer many towns while other players do so as well. It is a client-server architecture available for Win32/X11.
This is RoboCup player. The player can be used with soccer server system (http://sserver.sourceforge.net). It can be used as a library for your custom player or can be programmed with build-in scripting language (very simple).
NetAnt is a Java-based game, using ideas from a popular online website where people build ant colonies and have them fight each others. The progarm is a server which people telnet to, but GUI clients can be made easily.
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Forget the world of Pro Golf, with Duffer! you are just not even in the same league! Welcome to the world of amateur golfing where nothing works quite like you had hoped. Game modes like Beer Round, Alien Invasion, Business Deal, and with secret levels..
SimBlob is a project to develop simulations that focus on interaction with the environment. Water flows, erodes the earth, alters river channels, forms lakes, and helps forests grow. Fires burn down forests. Volcanos reshape the landscape.
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client
Not Yet Formal Universes is a real-time client/server C++ virtual world engine. Its provides a OpenGL interface (but not requieres any OpenGL hardware rendering device for decent playing).
Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.