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Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
A simulation of balls bouncing in a room in n >= 2 dimensions for educational purpose or usable as screensaver. Runs under UNIX/Linux, needs the Qt GUI Library and OpenGL.
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A multiplayer recreation of what Digital Integration did in the 1990s
GeoME (Geographic Military Enviroment) is a project to create a battlefield simulation framework, which can then be used for various projects. Our project has been influenced by games like Carrier Command, Hind, Apache and Battlezone.
Tennis Coach is (will be) a tennis manager game, with influence from other sport simulation games, such as Championship Manager. The focus will be on the coach role. For the author, the road to the goal is half the goal...
Eine Sammlung von kleinen Tools und Programmen, die nur andere Leute nerven sollen. Dabei werden bestimmte Vorgänge simuliert und vorgetäuscht. Durch die Tools entsteht keinerlei Schaden. (... außer vllt. ein Schockzustand) Es handelt sich NICHT um Viren oder Trojaner bzw. andere Schadsoftware
An multiplatform C++ environnement for simulating robots. Characteristics are :
- robots are created using lego philosophy
- robot behaviour language to be defined (lua ?)
- multi users support on a same environnement
MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real