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Yerushalem is a massive multiplayer 3D game set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr
A Monte Carlo simulation of Major League Baseball(TM), used to find the best strategies in a baseball game. The effect of different batting orders and the addition of one super-star can be tested and archived in retrosheet format.
Not Yet Formal Universes is a real-time client/server C++ virtual world engine. Its provides a OpenGL interface (but not requieres any OpenGL hardware rendering device for decent playing).
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H4x0rs is a game where you play the role of a sysadmin. It is turn-based and multi-player. Protect your system from crackers, while keeping it running, and launching attacks of your own.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
Downlink will be a multiplayer game featuring 4 player classes (business, media, security, sysop) and in-game internet elements (chat rooms, instant messaging, WWW, newsgroups, ...) that allow for RPG like gaming (the 'internet' being how you move about).
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
CyberDweller : a multiplayer SimCity clone with web based interface. Game in progress 50x50 map, 20% water, 20% hills, 100 user limit (95 open as at Nov 16 2001 - sign up now, game has started!!)
This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng
LCARS Application Manager (LCARS-AM)is a platform for Trek-themed simulation control in real-time. Embedded interfaces will allow development in various scripting languages as well as C & C++. Coding has now begun.
Untitled is a yet untitled realtime 3D space combat game. Think something along the lines of a first person shooter, but with ships.
Written to run on Linux and Win32 (using SDL).
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
A multiplayer recreation of what Digital Integration did in the 1990s
GeoME (Geographic Military Enviroment) is a project to create a battlefield simulation framework, which can then be used for various projects. Our project has been influenced by games like Carrier Command, Hind, Apache and Battlezone.
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par
Maze Race is an OpenGL application for generating and rendering a random maze using a visibility determination algorithm to create a potently visible sets or PVS for the maze.