Showing 52 open source projects for "mud"

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  • 1
    [Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
    Downloads: 0 This Week
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  • 2
    EE MUD includes a large spherical world with dynamically created biomes, weather, and local areas. Need to replace serialization with more efficient caching with less object persistence, redo synchronization model, and use XML loaders over factory method
    Downloads: 0 This Week
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  • 3
    Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
    Downloads: 0 This Week
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  • 4
    The exciting and complex text-based online Battletech game as developed and actively used by Battletech 3030MUX and others.
    Downloads: 0 This Week
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  • 5
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
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  • 6
    GUI IDE for developing games with the Stratagus engine.
    Downloads: 0 This Week
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  • 7
    Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
    Downloads: 0 This Week
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  • 8
    Dream is an overhead graphical MUD, vaugely reminicent of older versions of Final Fantasy.
    Downloads: 0 This Week
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  • 9
    Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
    Downloads: 0 This Week
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  • 10
    Become the leader of the Gerbils, Mice, or other creatures in a race to hoard nuts, build towns, and have fun! Watch out for Foxes, Hawks, and other nasty creatures. Get help from rolling Armadillos, stinking Skunks and many other creatures.
    Downloads: 0 This Week
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  • 11
    Dawn of the Titans is a project to provide basic softcode/hardcode snippets, advice, and documentation for BattleTechMUX players and staffers alike. This is of particular interest to BTMux coders and admins.
    Downloads: 0 This Week
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  • 12
    Oziac is an experiment to describe an existing fantasy world (the land of OZ created by L. Frank Baum) and implement it as a virtual world. Originally we will comment the books with CycL, and then use the CycL as input to a programmable VR system.
    Downloads: 0 This Week
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  • 13
    Uprising is the attempt to bring a Networkable clone of the teaser Macintosh Game: "Escape Velocity" to the Open Source community. It will be re-released into open source when the first version is feature complete. Parts have been released under GPL
    Downloads: 0 This Week
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  • 14
    TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
    Downloads: 0 This Week
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  • 15
    Perihelion is a 2D Strategy Game. You are in an asteroid which is dangerously moving close to a star. You have 30 days to earn enough money to buy a space trip ticket to another asteroid, probably farther to the star. The game will be programmed with
    Downloads: 0 This Week
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  • 16
    A project for making a 3D space game between mandkind and open Merchant Empires Full java (want a 100% portability) using GL4java for openGL rendering. It's composed of a TCP server and a java openGL client
    Downloads: 0 This Week
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  • 17
    Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.
    Downloads: 0 This Week
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  • 18
    MUGU (Multi-User Graphical Universe) is a gaming system for multiplayer roleplaying worlds.
    Downloads: 0 This Week
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  • 19
    Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
    Downloads: 0 This Week
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  • 20
    A Ruby library with a powerful, high-level, general artificial intelligence engine. Sample implementations include a chatterbox and a mud bot.
    Downloads: 0 This Week
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  • 21
    Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
    Downloads: 0 This Week
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  • 22
    This project is a game quest generator that will generate storylines and quests.
    Downloads: 0 This Week
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  • 23
    Loeph is a project of environment and live simulation. It could be a MMORPG ...
    Downloads: 0 This Week
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  • 24
    This project, is a game which will generate an entire universe as more players explore! Written in Python and multiple interfaces (text MUD-like at first).
    Downloads: 0 This Week
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  • 25
    Der Spielmannsfluch ist eine Browsergame Bibliothek, die alle Funktionen für ein Browsergame zur Verfügung stellt. Außerdem wird es ein gleichnamiges Spiel geben.
    Downloads: 0 This Week
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