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Abstract Laboratory for Education & Science – 6 Java frameworks for rapid development of GUI applications/applets. Includes plots, unified access to Swing components and super-rapid development of “labs" (typical educational/research applications)
A Javalibrary that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
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This project is a conversion of AATrade (written using PHP) to a Java based architecture. The project is based upon similar projects such as BNT, NGS, Trade Wars 2000 and Ultimate Universe. Web-Based browser solution first followed by a client tool.
MACTO, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as multiplayer racing game. It's runing on Linux, Windows and MacOSX.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
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This project is no longer hosted on sourceforge, please go to https://github.com/jodersky/sims instead.
A library for rigid body simulation written in Scala. This project was created under the terms of a one-year project at school (Gymnase de Burier). Another program for testing and visualizing SiMS, Graphyx, is included.
A big-sized project for Software Engineering at Complutense University of Madrid, Spain. E.V.A. stands for Artificial Life Evolution and it´s a game and simulator of living 3D creatures moving all over different environments and reacting to them.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
An opensource game engine programmed in Java with LWJGL as a OpenGL interface. It's main desired features are great design, multithreaded for diferent systems, and easy of use with LUA (or Jython) scripting language and XML config files. There may be so
An effort to create free and open enviroment, to build complex "rail world", including all rail technology lovers' interests - locomotives (steam, diesel, electric) - driving or documentation, physics, traffic control, etc.
This is a simulation for x-plane pilots and controllers. It simulates the whole ATC in Switzerland. Included are: ATMS(the server), ATMC(for controllers), PilotClient(for pilots) amd PlaneSim(simulates planes).
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
Cognitive agent based social simulation toolkit (RBOT+MRS) / production system based on ACT-R (http://act-r.psy.cmu.edu) allows for modelling single actor cognitive experiments (RBOT) and multiple actors in a simulated (semiotic) world (RBOT + MRS).
SoftWare Course Project about a simulation of a robot-war environment. Voad provides java developers to implement a robot and match with their friends' robots.
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
Das Krinein Projekt ist ein lockerer Zusammenschluss von Studenten und Interessenten des Themas dreidimensionale Grafiken in Echtzeitumgebungen. Wichtig ist uns dabei der direkte Kontakt der Teilnehmer, Teamwork und das lernen neuer Techniken.
Client-server Rail Simulator. JRail uses Java3D for rendering. In the future it will be a massive-multiplayer game, with real-time simulations, realistic timetables, etc.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.