A multiplayer cross-platform medieval fantasy 2D side-view shooter (comparable to Worms played in real time) with many different game types, vehicles, three different races, dynamic weather effects, and more!
A cross-platform networked game based on SDL/OpenGL and SDL_net about little cars racing, fighting with much action, fun, many game modes, also team play and many many more. View from the top but we plan the solution to be half 2D and half 3D(like GTA2)
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The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
Pius is a an easy to use, configurable, cross-platform dance game simulator.
Pius is NOT endorsed by or affiliated with Andamiro Co, Ltd, Konami, or any other corporation.
The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots.
All development is crossplatform. Initially for Linux and Windows.
Languages used: C/C++,OpenG
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy crossplatform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
To log/share/analyze/optimize/simulate garden activity
An online database and cross-platform, game-like client where gardeners/farmers (small or large scale) can log their actions and measurements (such as weather, yield, current plant size).
Any user can then play it back visually, or play with the data and see a simulation inferred from the knowledge database, or calculate an optimal design within given constraints, inferred from the knowledge available at that time.