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General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Codename HACK is a hacking gaming Simulation, where each User get their own virtuell PC. They must upgrade it and hijack other PCs and Data to get more money! This game usees Python. Maybe also PyGTK and Twisted!
Our ambition in this project is to use Blitz to design a free 3D open source game creation system that is easy for the beginner and powerful enough for the advanced user.
A tennis simulation developed by a former tennis player. Its main feature is realism. For gameplay, this means you have total control over the shot parabola. For graphics, it means players have realistic gestures. For AI, it means real tactics.
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A-Life game, players can create and release MAAGs (Mobile Autonomous AGents) into the world using a variety of programing languages. Also multiplayer rpg, where players can enter the world and interact with the differents MAAGs.
Stargate Universe is an open-source 3D Massively Multiplayer Online Game project based around the hit TV show Stargate SG-1. Players will choose from a number of races and interact with thousands of other players in a persistant virtual universe.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
It is 1940 and you have been elected governor. Help your state prosper & thrive; Please the public, and they might let you keep your job.
Project Goal: To develop a Transport Tycoon style simulator that focuses on superior single player gameplay.
A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
A multiplayer cross-platform medieval fantasy 2D side-view shooter (comparable to Worms played in real time) with many different game types, vehicles, three different races, dynamic weather effects, and more!
A cross-platform networked game based on SDL/OpenGL and SDL_net about little cars racing, fighting with much action, fun, many game modes, also team play and many many more. View from the top but we plan the solution to be half 2D and half 3D(like GTA2)
An advanced calculator for the popular webgame nationstates. This script, written in php, html and css, will borrow from other already established scripts and will contain many new script features derived from previous scripts.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
Junctioneer will be a junction simulator. Where the user can easily build a fancy junction out of provided modules. Control the traffic lights either manually or with simple scripts. And last but not least, test the junction with traffic.
MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done.
Pre-alpha test server can be found at http://world7.no-ip.org
"World of Waiting" will be a plattform independent Open Source selfplaying online roleplaying game. It will give you the ability to see your character hack'n'slay his way through randomly generated tile-based dungeons.
Visual Cockpit Simulator is a flight simulator based on the flight simulator FlightGear, with support the GUI for construction of interfaces of aircraft cockipts.
A simulation of the world, there will be a global map representation and players can choose a country or civilization and develop it's social, political and military existence.