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Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOSX, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
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An action-packed multiplayer Macross (Robotech) game where the key focus is on the valkyrie fighters. Glory to the brave! (Robotech:Glory is also a beginner developers learning platform. Welcome!) IN PLANNING
The game is called Shuttle Commander. It is a shuttle simulation where a player must accomplish space missions that include docking with the space station, launching satelites, completing science experiments, and finish with landing the shuttle.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.