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The very basic of a java 3D car driving game, freely expandable including a built-in basic 3D object editor and a more complex road+objects editor. Source code available, no OpenGL.
A text-based soccer match generation engine. Reproduces the match with statistics and report. To be used as a library by integrating with 'host' applications. Download 'desktop' version or try it at http://www.pubsoccermanager.com
This Java package handles DBPF files which are used in SimCity 4.
The NEW version (2.0) has all functions in one JDBPF package. JavaDoc can be found here: "http://caspervg.net/jdbpf/javadoc/".
The OLD version (<1.6) has its basic functions packaged in the DBPF4J. Extended functions which needs some libraries (XTools) are in the DBPF4J-Ext package.
A very simple and basic simulator of the Conway's Game of Life. It's in JAVA. It might be a good start for students wanting to reproduce this game with the original game rules.
Right click to start or pause the simulation. Left click to add or kill cells.
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ZPlet is an interpreter for programs using the Z-Machine virtual machine invented by Infocom for their interactive fiction. This fork of ZPlet implements basic support for files in Z-Machine Blorb format (.zblorb) generated by the Inform 7 compiler.
A Java poker statistical analysis and general study aid, starting with a basic gaming engine to run monte carlo simulations of Texas Hold'em starting hands in order to rank them. Nothing particularly new or existing but useful for study...
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
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2D Space game, entirely Java Applet based, with simple AWT display. The display and basic flight works - the task at hand is to turn it into a multi-player game.
The basic goal of The Aceituna project is to create a massive multiplayer strategy game in the style of Sid "God" Meier's Civilization, but adding far more detail and complexity, thus creating a "living" world for the players to inhabite.