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ATCJ:
Air Traffic Controller Game, let you direct flights into and out of the flight arena and airports, written in Java, small and portable, based on the classical UNIX terminal based Air Traffic Controller Game (atc) created by Ed James.
Imperium Mundus is a real time strategy game written in pure Java (Java 2 SDK 1.4.2). The game objectives are many: hold your own territories, capture enemy territory, establish or join strong alliances, conquer the whole world or just try to survive.
Qpac is a real time multiplayer action, a real time Worms game designed to network written completely in Java. It is highly configurable and opened graphical - recommended only to windows at the moment (platform independent). More: http://icza.sch.bme.hu
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RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
NetAnt is a Java-based game, using ideas from a popular online website where people build ant colonies and have them fight each others. The progarm is a server which people telnet to, but GUI clients can be made easily.
A simple but addictive multi-player real-time network strategy game. Control the movement of your armies over the map grid in a strategic manner in order to defeat your opponents. Roughly based on the unix game XBattle.
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Jago enables the creation of 2D game-like simulations using Java. Jago is specifically designed to support writing simulations for Java programs written for Lego Mindstorms robots, but Jago can be used for any kind of game or simulation.
This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
Robugs are 'robotic bugs' whose behaviour is controlled by user-designed circuits. It's an educational tool as much a game, and provides a richer simulation than other similar programs. The project is being written in Java (JDK 1.5/J3D 1.3)
TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk.
Simply put the game is about space colonization. Each player runs a
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client
A Java version of the popular Shuffleboard game. The final aim is to have be able to completely customize how the table looks, the physics, everything.
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
OpenBaseball will be a text-based baseball simulation using real data of baseball players. I hope to make the game statistically accurate in reproducing past seasons. I want it to be as statistically accurate as Diamond Mind Baseball.
2D Space game, entirely Java Applet based, with simple AWT display. The display and basic flight works - the task at hand is to turn it into a multi-player game.