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JOODE, the Java Object Orientated Dynamics Engine. This project is a port of the popular open source physics engine ODE. see http://www.javagaming.org/forums/index.php?board=11.0
A space shooter game similar to the "Wing Commander" game. It is featuring the Java Monkey's Engine (jME). It is a bachelor of computer science semester project.
A Java poker statistical analysis and general study aid, starting with a basic gaming engine to run monte carlo simulations of Texas Hold'em starting hands in order to rank them. Nothing particularly new or existing but useful for study...
This proyect intents to implement a multi-platform java-based sail boat simulator. We are planning to use the Java 3D API for the 3D engine and implement ourselves the physics engine. In the future, we expect to provide network support and a AI modul
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Road traffic simulator/game with lots of vehicules, different drivers characteristics, accidents, detours, manual or script-driven traffic lights control, pedestrian traffic, road-works, and plenty more! Solve your simulated traffic-jams problems!
Das Krinein Projekt ist ein lockerer Zusammenschluss von Studenten und Interessenten des Themas dreidimensionale Grafiken in Echtzeitumgebungen. Wichtig ist uns dabei der direkte Kontakt der Teilnehmer, Teamwork und das lernen neuer Techniken.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.
A software library to bridge Simpull, a 2D Java Physics Engine, and PulpCore, a 2D rendering and animation framework. This will expand the capabilities of PulpCore to include physics simulations. Just extend SimpullScene2D and have at it!