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open game world to be set in a realistic environment
Discover a huge fictional game world and supply resources for its exploration.
Unleash mysterious secrets or just race through the hills.
This software is under development and thus neither complete nor bug-free.
However, fun can occasionally be had.
A revival of the once-famous Acclaim's game Re-Volt, a RC cars racing game. We want to offer a free, portable (Windows & Unix), bug-free and enhanced, but multiplayer only, game engine to replace the original, while still using original data files.
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
Just another senseless Lotto Simulator. 6/49 without extra features. This small program is just study on using wxWidgets with MinGW and multithreading.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
The year is 2050. Wars between nations have been outlawed. Instead, the new warriors are the Elite programmers of every nation. Wars are fought in a virtual arena using automated bots that are controlled using a computer language similar to C.
Project Zeto is a space combat simulator in the style of Wing Commander. It aims to have total freedom, with the abliltiy to fly anywhere in a huge universe.
It is being written in C++ using OpenGL. It will be codeveloped for Windows and Unix Platforms
RubikSim is a 3D Rubik Cube Simulation, featuring mouse controlled cube rotation and manipulation using a virtual trackball model. RubikSim is written in C++ presently using MFC and OpenGL. A wxWindows port is planned.
Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath