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Corewar is a game played vicariously through the action of assembly language programs written in a language called Redcode. Corewar is discussed in the Usenet group REC.GAMES.COREWAR; the reference implementation of this game, pMARS, is maintained here.
Netrek is a multiplayer battle simulation game with a Star Trek theme. Up to 16 players are divided into two teams that fight each other for dominion over the galaxy.
Online War system for IL-2 Sturmovik and Iron Front in ArmA 2
SEOW is a dynamic multiplayer campaign system for running on-line wars using the IL-2 combat simulator together with Iron Front in ArmA 2. SEOW is a free add-on for IL-2 and Iron Front in ArmA 2 released under the GNU Public Licence. For an install of SEOW, you need the MP, the DB and the DCS, 3 downloads in total. Check out the Files tab above for direct downloads.
The Kelpie Flight Planner for Flightgear. This Java based Gui flight planner uses the airport and navaid databases of the Flightgear, allowing the user to search for airports and navigation aids and plan flights between them. [Note: Requires Java 1.10 or above]
This program is no longer being actively developed or supported.
All future work is being undertaken on a port to Rust/Gtk at https://github.com/shartrec/kelpie-flight-planner. But is still in the very early stages.
Ur-Quan Masters HD Mod. An HD remake of Star Control 2. It's the full Ur-Quan Masters game but also featuring a high resolution mode, new features, & new artwork.
Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe.
Active development is now on https://github.com/vegastrike and on http://www.vega-strike.org
Vega Strike is mod ready and network playable.
The Clue! (known as Der Clou! in Austria) is a 1994 remake of the 1986 game They Stole a Million. It would form a two game series, with a sequel following in 2001, under the guise of The Sting! or Der Clou 2!.
The Clue! is a mixture of many video game genres. It can be described as role-playing adventure game with tactical/strategy elements and puzzles in the form of burglaries. The gameplay is composed of two different modes - most of the time, the player is travelling around the city of...
JAS is a java library for creating agent based simulations. It features a discrete-event time engine, APIs for network simulation design, powerful yet easy-to-use implementations of Genetic Algorithms and Neural Networks.
An addon for Microsoft Flightsimulator that adds economical aspects in a shared environment.
Primary repository has moved to BitBucket:
https://bitbucket.org/Airboss/fseconomy
Simulates a city grid of streets, intersections and traffic signals. It supports 8 phases with overlaps, right and left hand drive, turnouts, permitted left and right on red, density and semi-actuation and help screens for every panel.
An Economy Simulation with many Possibilities trying to be near to reality. Using XML, Python an OpenGL to make it useable on many OS. And also beeing an simulation taht can be so realistic that ist could be used for research (maybe).
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.
The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
Iridescence is a hovercraft simulation with graphics in the spirit of the playstation game, frequency, and with some harkening back to spectre and bzflag.
A no limit Texas hold'em simulation system which allows different groups developing Artificial Intelligence poker players to compete against each other by using our system code. Visit www.seas.upenn.edu/~poker/ for info, source and docs.
Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
Magic:The Gathering over LAN or Internet, alone or against another player (need IP of your opponent). The program is the judge : you play with the true rules. Firemox can also emulate another TBS. Written in Java, works on Mac, Windows and Linux.
Fantasy Hockey Tools is an add-on for commissioners of simulated fantasy hockey leagues. It was initially developed for the FHL simulator, but may be adapted to work with other simulators during this Open Source project