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3D multiplayer realtime game with separately packaged 3D graphics
middleware layer built on OpenGL. Runs on Linux, Win32, Mac OSX, Android -
OpenGL/GLES 2.0 or later required
A UNIX/Windows/Linux remake of the DOS-game "stunts", providing modern features like openGL graphics, 3D sound and internet multiplaying. Design your own tracks, choose your opponents and try the most spectacular stunts you've ever seen.
Robocup MSL is the mid sized league of robocup www.robocup.org. This site has been assembled to assist in sharing Robocup MSL resources for whichever teams wish to do so. Team Leaders please contact an admin to post your code.
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The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
UDSL is abreviation of Universal Distributed Simulation Library. This is library for building flexible distributed simulation systems. This library uses Object Oriented appoach and based on distributed and decentralized architecture.
ltrain is intended to be an open source, client-server, multiplatform, 3D environment for managing railroads and trains and driving consists with availability to create own content.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
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VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
New game that will simulate Hacker into server (virtualy of course). I would be like a virtual world that you can chat, exchange file, and hack server or friends...
Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.