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A small net-game with 2 teams running throught a
layrinth to find the startroom of the other team.
The first team in the other startroom wins.
There would be features like:
chat with other players, colleting points,
view a lab-map, set orientationpoi
Iridescence is a hovercraft simulation with graphics in the spirit of the playstation game, frequency, and with some harkening back to spectre and bzflag.
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A realtime interface between Microsoft Flight Simulator X / 2004 and Internet based satellite map servers. Downloads satellite terrain at up to 30cm/pixel as you fly. The latest version adds a static photo scenery for FSX to speed up things!
R3alm is a third version of Realm, a simulation game where you develop a community, through characters. Each character can be assigned actions, and have statistics. In addition, your civilization has statistics such as food, population, etc.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
Freeciv-Forever.com is a Free and Open Source strategy game which can be played online in a browser against other players, or in single player mode against AI opponents. There is a playable live demo at www.freeciv-forever.com
Implementation of Golomb Ruler having length of 10 marks on a Cell Broadband Engine simulator, and doing its correctness and performance analysis. Here, we are not aiming for Optimal Golomb Ruler.
Te Tuhi turns pictures of video games drawn on paper into games that you can play on the computer. It invents rules to suit the picture. The project aims to be inclusive, experimental, and modular, with one aim being a scaled down version for the OLPC.
glAnts-mech - This project is a combination mech game and simulation that will allow you to interact with simple artificial ants. Once you provoke them, they will send fire ants out to protect the nest. Kill the ant mech bots.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
A PSP porting of SUN's phoneMEAdvanced project (https://phoneme.dev.java.net/), to enable MIDP/PBP/JavaME applications running on PSP. You can also find phoneMEFeature PSP porting from another project: pspkvm(https://sourceforge.net/projects/pspkvm)
FOTAI is a game with robots shooting at each other. The player can't control directly the robots, he has to program their artificial intelligence. Actually possible to program in C and in Python.
q2-engine -- OpenGL game/simulator engine for use in game/simulator development. Mainly for creation MMORPG and simulating land vehicles, planes and futuristic space ships.
Comsyste is a utility for evaluating the fairness of combat systems for computer games by running simulations of fights under the given combat formulae.
DaChunQiu, as a turn based strategic Chinese history game first, provides developers an engine to create much more games in different century. I also hope more and more people get to know the history of China.大春秋
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.