This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
Build transit systems, make profits, and take over the competition in this real time strategy-simulation game. NOTE: This project is at a very early stage and at the moment is not playable.
Become the leader of the Gerbils, Mice, or other creatures in a race to hoard nuts,
build towns, and have fun! Watch out for Foxes, Hawks,
and other nasty creatures. Get help from rolling
Armadillos, stinking Skunks and many other creatures.
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RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
Pius is a an easy to use, configurable, cross-platform dance game simulator.
Pius is NOT endorsed by or affiliated with Andamiro Co, Ltd, Konami, or any other corporation.
Dawn of the Titans is a project to provide basic softcode/hardcode snippets, advice, and documentation for BattleTechMUX players and staffers alike. This is of particular interest to BTMux coders and admins.
grand8 is a rollercoaster simulator which offers the following features: a track editor using Bézier curves; realistic physical mouvements ; several camera placements; a 3D view (openGl)
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
xcruiser aims to provide 3D VR-like interface to UN*X filesystem.
It displays directories as galaxies, files as planets (of various properties depending on its attributes) and symlinks as wormholes. You can fly through cyberspace created from these.
Corewars is a simulation game where a number of programs try to crash each other. Corewars comes with a graphical user interface (GTK+) to display the running programs and statistics. Redcode is supported as well.
Crimson space is a Space Combat/Trader in the veins of Frontier: Elite2, and Frontier: First encounters, with engine that can generate an entire gaming universe from a single seed number.
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
A Space-Flight Simulator, divided into two parts. The first is sapphire-fx, a scriptable particle-engine for OpenGL. The second is the game and game engine iteself.