Showing 23 open source projects for "windows development"

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  • 1

    Sims 3 Package Interface

    Sims 3 (and other) game package library

    "Sims 3 Package Interface" provides a core library of portable code that "understands" Sims3 game packages. Note that (with some minor tweaks) the core library code also understands other game package formats (e.g. SimCity Online, Sims4). Along with the core library are a number of "wrappers" that provide the main part of the project. These handle deserialization and serialization of data within the package (or any other source). Further tools (not supplied here) can use the core...
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    Downloads: 509 This Week
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  • 2
    Unity Cluster Package

    Unity Cluster Package

    Dragging and Dropping Components for Multi-projection Applications

    This component set for the Unity game engine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features. Cite us. Please check the package main paper (1), the survey used as base (2), and some multiprojection...
    Downloads: 0 This Week
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  • 3

    MapItemEdit

    View, edit, paint on and create Minecraft map items

    A program written in C# .net that can view and edit minecraft map item files. You can also import your own pictures into the map, which can then be used in minecraft.
    Downloads: 0 This Week
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  • 4

    NBTSharp

    Named Binary Tag Library for .net

    A named binary tag library (file format used in the computer game Minecraft) for .net
    Downloads: 0 This Week
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  • 5
    Tiger's SmoothJazz Editor

    Tiger's SmoothJazz Editor

    A visual editing environment for Sims3 JAZZ resources.

    Tiger, from Tyger Stripe Software, has donated the source of all his tools to the Sims3 community. This is his SmoothJazz editor. It lets you edit JAZZ resources - decompiling the package content to meaningful text and compiling back into game-format data. This project continues the work Tiger started.
    Downloads: 1 This Week
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  • 6

    Keyfile editor for Falcon BMS

    An editor for .key files for Falcon BMS 4.32

    This will help you edit those hard-to-understand .key files for your controller and keyboard setup with the game Falcon BMS 4.32 by Benchmarksims. Please refer to the thread on Benchmarksims forum for questions/suggestions/feedback where additional information and tutorial is avaliable (click Web Site-link below)
    Downloads: 3 This Week
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  • 7
    Downloads: 0 This Week
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  • 8

    Frets On Fire Nxt

    An FoFiX upgrade

    I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
    Downloads: 0 This Week
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  • 9
    A Basket Ball Management Game where the user takes control of a BasketBall Team. In the future it will feature: * Draft * College * Roster size * Free Agents * Etc. Still very early in development which is done in Visual Studio 32-bit in WPF
    Downloads: 0 This Week
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  • 10
    Simulator Development Environment
    It's just a primitive simulator development environment. Available in Russian only.
    Downloads: 0 This Week
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  • 11
    UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
    Downloads: 0 This Week
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  • 12
    The premise is a "construction set" for creating artificial life-forms, cell by cell. Each cell type is a sensor, an actuator or some kind of metabolic or computational unit, and the user combines cells into circuits to create higher-level behavior
    Downloads: 0 This Week
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  • 13
    Open-world survival simulator with procedural content generation in the spirit of "Robinson's Requiem".
    Downloads: 0 This Week
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  • 14
    A student class project in which a robot factory builds robots that then move around on the window. The intent is for the students to develop an object-oriented development mindset.
    Downloads: 0 This Week
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  • 15
    A Silverlight framework that makes it easy to develop games and applications simulating creatures that interacts with eachother.
    Downloads: 0 This Week
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  • 16
    Yet another game development framework...
    Downloads: 0 This Week
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  • 17
    Developing tools to work with SimPe, replacing the built in "plugins" with enhanced versions for SimAntics coders.
    Downloads: 1 This Week
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  • 18
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
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  • 19
    Logic Assistant is a framework which enables creating logic circuits, simulating them, creating questions from them and applying to students as a contest or examination. It is developed on .Net C# and works on network over web services.
    Downloads: 0 This Week
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  • 20
    An extensible framework used for developing war simulators on a large scale. Built using Microsoft's XNA Game Studio.
    Downloads: 0 This Week
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  • 21
    Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
    Downloads: 0 This Week
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  • 22
    This is a project to try and complete the MaNGOS WotLK Beta Server, so that when WotLK goes live on official Blizzard open server's we'll be able to get MaNGOS up and running with WotLK. More information will be available at a later time.
    Downloads: 0 This Week
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  • 23

    MMUAVC

    A Multimodal approach to control a Unmanned Aerial Vehicle

    Welcome to Multimodal Unmanned Aerial Vehicle Controller (MMAR) This project intends to develop a multimodal interface which gives a human operator capability of controlling a QuadRotor UAV efficiently and more easily. During this project we use a simulated QuadRotor called AirRobot in a simulation environment for development of robots, USARSim. There are some aspects involved in this project including touch, pose tracking, gesture recognition, voice recognition, etc and we try to utilize capabilities of some devices available today such as Android Phones and Microsoft Kinect. Using a windows appliacation called MMUAVC Fusion App, this system gathers all data from sensors and issues control commands for the QuadRotor
    Downloads: 0 This Week
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