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This project is meant to create a more seamless and more in-depth game for Janes USAF. It's intended to include a more in-depth pilot career, updated models and textures, ease of use and map updates/creations.
There are 2 versions, currently, and those are for end-users/players to choose either a dgvoodoo based game, or a wine3d based version.
It is a free modification, that could develop into a complete overhaul of the game. All free of course.
**You MUST own a original copy of...
OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
You have a set of wooden blocks from which you can make multiple tracks for marbles to roll down on.
Press space to pause / resume physics.
Original idea by Matthias Wandel from Woodgears. Go watch his YouTube channel!
Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
Dragging and Dropping Components for Multi-projection Applications
This component set for the Unity game engine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features.
Cite us. Please check the package main paper (1), the survey used as base (2), and some multiprojection...
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
"Dodge This" is a 3D Dodge-Ball game using Microsoft's C# and XNA platforms. The project is being developed for the "EECS 494: Game Design, Fall 2007" class at the University of Michigan
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Logic Assistant is a framework which enables creating logic circuits, simulating them, creating questions from them and applying to students as a contest or examination. It is developed on .Net C# and works on network over web services.
Relaxing game, simulating fishing process.
The goal is highly realistic (photo-like) vizualisation.
Fully simulated physical world, including rod, fishes, water, streams, weeds, bottom relief, plants, etc
Pyhton-based fish AI for each type