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Another version of the simple action game modeled after the lightcycle sequence of the movie Tron.
We're using SourceForge only for file releases and news these days. Development has moved on to GitLab: https://gitlab.com/armagetronad/armagetronad
A multimodal, multiliteracy aware programmed approach to creating virtual realities inspired by Plato's Symposium and all surrounding, mostly later, texts. Designed for the author's doctoral dissertation.
Solution to the classic riddle suppossedly proposed by Einstein.
This solution is for the variant proposed by http://www.2ddepot.com/games/whoownsthefish/ (Spanish, no smoking references)
Method is simple brute force for every permutation.
In a intel core i5 M 560 @ 2.67GHz, program terminates in 2 minutes.
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Simon is a C++ library for physically plausible dynamics simulations. Its features include collision resolution with resting contact, friction, articulated joints and spring connections for rigid bodies and particles.
Jecology is a life simulator with many configurable options. It is developed in C++ and uses ncurses. It currently compiles for GNU Linux/Unix and Cygwin, but soon native MS Windows support will be added. It currently utilizes a command line interfac
OnePanel is an Instrument for Flight Simulator (2004 and ). It is a Radio Tuning Unit, remote EFIS control, MCP designed to work specifically with the Boeing737 and Airbus A400M, using FSUIPC library.
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Fly! Legacy is a flight simulation platform that is fully compatible with all aircraft, scenery and other data files for the Fly! II flight simulator by Terminal Reality Inc. (TRI).
SuSim stands for Sukhoi Simulator. It is a multipatform flight simulator developed to implement the most simplistic but realistic flight dynamic simulations possible, targeted in the first place to mimic the behaviour of the Su-27 Flanker.
Multi Terminal Spaceship Simulator - This project aims to create a multi player simulation of a space ship, in which each individual computer emulates a specific terminal on the spaceship.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
R3alm is a third version of Realm, a simulation game where you develop a community, through characters. Each character can be assigned actions, and have statistics. In addition, your civilization has statistics such as food, population, etc.
Turkish Airborne Simulator is a 3D flight simulation. You can fly above the all earth surface or roam the earth with using mouse like Google Earth. TAsim is based on OpenSceneGraph and VirtualPlanetBuilder.
GridRover is a simple game that can be played either by a human or a program. The object of the game is to gather items from a planetary surface to get as high a score as possible before batteries run out. Helps teach program design.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Codewars is an client-server game. You have to write a robot-program in any programminglanguage, which fights against other robots in an simulated arena. A musst see for fans of artificial intelligence and coding.
"Nearly Intelligent Computer Operated Language Examiner" - NICOLE is a theory or experiment that if a computer is given enough combinations of how words, phrases and sentences are related to one another, it could talk back to you.
SimuEarth will be a life simulation game based on SimEarth and SimLife.
Today only the core and a text interface are under development and will be posted soon.