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Another version of the simple action game modeled after the lightcycle sequence of the movie Tron.
We're using SourceForge only for file releases and news these days. Development has moved on to GitLab: https://gitlab.com/armagetronad/armagetronad
A UNIX/Windows/Linux remake of the DOS-game "stunts", providing modern features like openGL graphics, 3D sound and internet multiplaying. Design your own tracks, choose your opponents and try the most spectacular stunts you've ever seen.
OldSkool Gravity Game is lunar lander skillgame with twitch gameplay, it is designed to be hard, precise and unforgiving. All in glorious 70's style vector graphics.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
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An open source driving game focusing on large outdoor environments and semi realistic physics, upgradable cars that change in handling and speed, creating a slight RPG element. Hijacking cars is easy and encouraged, but not by the law enforcement.
HyperNoids is a simple retro shoot-em up. It's written in C/C++ with the allegro game programming library. For windows and linux, although the Windows port is less stable.
In the Middle Ages, A Captain Wanted to get a treasure from an island .. he kept searching for the map of the treasure, entering islands , fighting pirates , till he got the map , then followed the map till he got the treasure ..
Epsilon Fighter is a 2-D "vintage-style" top-down arcade game for all platforms. The game sets you as the leader of a fighter squadron in space, blasting your way through five levels of futuristic, space dog-fighting action.
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
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Orxonox is a mix between a first-person 3D shooter and spacecraft shooter. It plays in a post apocalyptic world, where humanity struggles to survive under the constant threat of extermination by the Noxons.
Athelion is a GNU open source 2-d arcade top-view scrolling realtime space-themed shooter game, where you enter arenas with other spaceships and battle. The game itself is 2d, but the engine is done in 3D with OpenGL. Currently only Windows binaries.
Track editor for the arcade racing game Turbo Sliders. The track editor allows the user the "draw" road segments using bezier curves and straight lines speeding up the track making process considerably.
A space fighter sim where capital ships battle each other. Your job is to penetrate the shields and weaken key ship components to give your side the upper hand.
The OS X Game Patch Repository is a project to port open source games and game libraries to Mac OS X. Detailed instructions and patches are included, and contributions are welcome.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
An IL2/FB side server for online gaming.
Several capabilities from online contest mode (DONE) to online dynamic campaign mode (NEAR FUTURE). Allow the user to host FFA or teams contest, or squadrons to challenge each others in small online wars.
Galactic Empire is a game of space empire building and conquest. It supports a massive environment with fleets, troops and agents to control and see that your side continues to prospire... or else.
Galamayo is a multiplayer top down space shooter inspired by the Escape Velocity series of games. It is written in C++ using the libraries SDL, and SDL_net.
This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng
Glider 2008 is a remake of the classic paper airplane simulation game by John Calhoun, featuring a complete three dimensional world and modern rendering techniques.