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This project is meant to create a more seamless and more in-depth game for Janes USAF. It's intended to include a more in-depth pilot career, updated models and textures, ease of use and map updates/creations.
There are 2 versions, currently, and those are for end-users/players to choose either a dgvoodoo based game, or a wine3d based version.
It is a free modification, that could develop into a complete overhaul of the game. All free of course.
**You MUST own a original copy of...
A bunch of miscillaneous scientific simulation projects not important enough to have their own project. Includes Gaspard-Rice chaotic scattering simulation, sea ice emissivity modelling, IDL library and any others I create or find kicking around.
The simulation of a world and the bugs that live on it
Simple World is the simulation of a world and the beings that inhabit it. Simple World tries to reproduce the basic elements that define a simple world. The objective of the project is to observe the evolution of this world and of these beings.
OpenGRASP is a simulation toolkit for grasping and dexterous manipulation. It is based on a modular architecture, that supports the creation and addition of new functionality and the integration of existing and widely used technologies and standards.
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
Ocean Horizons an open-source clone of old school SNES game named Uncharted Waters: New Horizons,with a great focus on sea trading and world exploration.
P:PK was the continuation of a senior design project destined to be a historically accurate WWII tank game. It was built up from nothing, clobbers a lot of details haphazardly, and is a great example of how not to do things; use only as a reference.
Harvest Moon is like it said a Harvest Moon (SNES) clone with more tasks, items.. and a larger story, which is currently in development. It uses OpenGL and SDL and will be written mainly for Linux, Windows and hopefully many portable devices.