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Free-roaming 3D racing game featuring advanced terrain rendering
It's a free-roaming 3D racing game featuring advanced terrain rendering.
For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program.
This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years.
Written in C++, featuring multithreading (2 threads):
a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels.
This works better, thought the basic idea is the seme. Similar to the old games Terep2 and "1nsane".
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The Form: Strategy, Role Playing, Persistent World, MMO. The year, 2500. The Place, Mars. In the process of being terraformed, the planet is up for grabs. Players fight and participate in an economy which involves cash and altruistic causes.
IcePidgen is a military combat simulator that takes the form of a First Person Shooter.
It attempts to enforce the use of modern-day team combat principles in large scale engagements.