Showing 19 open source projects for "client"

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  • 1
    OpenTTD

    OpenTTD

    Open source simulation game based on Transport Tycoon Deluxe

    OpenTTD is an open source transport simulation game based on the popular game Transport Tycoon Deluxe by Chris Sawyer, with several additions. OpenTTD is as close to the original as you can get, but has been extended with plenty of great features. These include bigger maps (up to 64 times bigger than the original), stable multiplayer mode that allows for up to 255 players in 15 companies, in-game downloading of heightmaps, AIs, scenarios, and so much more. With its many additions and...
    Downloads: 16 This Week
    Last Update:
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  • 2
    spdrs60 - Digital Model Train Signal Box

    spdrs60 - Digital Model Train Signal Box

    Graphical SRCP locking table client

    spdrs60 is a graphical SRCP client to comfortably control a digital model railway. Visual appearance and usage comply to the original SpDrS60 German Federal Railway company locking table. A SRCP server (e.g. erddcd or srcpd) is needed as a hardware link. In cooperation with train controller dtcltiny (http://dtcltiny.sourceforge.net/) spdrs60 provides support for train automation.
    Downloads: 9 This Week
    Last Update:
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  • 3
    Kirstens Viewers

    Kirstens Viewers

    Opensource Created Custom Viewers For Virtual Worlds like SecondLife.

    Kirsten’s Viewer is a fast, modern Third‑Party Viewer (TPV) for Second Life, registered under the official TPV directory. It’s built for creators, photographers, and advanced users who want a clean, modern viewer with a focus on high performance on high end PC's Anaglyph 3D Mode , OpenCL‑based Visual Effects, Aggressive Optimisation, vcpkg + PowerShell One‑Click Build Automation, Highly Tuned Graphics Path , Many Other Cutting‑Edge Features — ongoing experimental work, performance...
    Downloads: 22 This Week
    Last Update:
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  • 4
    dtcltiny - SRCP Model Train Controller

    dtcltiny - SRCP Model Train Controller

    SRCP model train controller

    dtcltiny is a small SRCP client to control digital model trains on SRCP systems. dtcltiny needs a SRCP server (e.g. erddcd or srcpd) as hardware link. In cooperation with locking table spdrs60 (http://spdrs60.sourceforge.net/) dtcltiny provides support for train automation.
    Downloads: 6 This Week
    Last Update:
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  • 5

    X-IvAp

    Online Flight Simulation Network Client for X-Plane

    X-IvAp is an open source X-Plane plugin for online flight simulation on IVAO, VATSIM or other FSD networks. It is available as open source under a modified LGPL v3 license (allowing proprietary network ports, for details see the included license).
    Downloads: 0 This Week
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  • 6
    Stunt Coureur is a Bullet Physics based racing game loosely based on Stunts. Pure client-server multiplayer supported.
    Downloads: 0 This Week
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  • 7
    Mofi manages virtual rooms in which users interact like in the real world. The virtual world is displayed directly in the browser window. Client: Flash / Server: C++
    Downloads: 0 This Week
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  • 8
    Game client for Rushka - economy-political massively multiplayer online role-playing game (MMORPG), developed in Investment Company "Finam".
    Downloads: 0 This Week
    Last Update:
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  • 9
    PSpace is an attempt of making a new client for the popular online 2D Space game Continuum / Subspace, originally by Pyxlz. Subversion enabled (SVN). And a more or less usable release has finally been added to the download page.
    Downloads: 0 This Week
    Last Update:
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  • 10
    NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
    Downloads: 0 This Week
    Last Update:
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  • 11
    FSLink is a set of programs that use an interface to Microsoft Flight Simulator and display information to a virtual pilot. The languages involved are C and VB (C for the main OpenGL gauge displays and VB for the Server/Client set).
    Downloads: 0 This Week
    Last Update:
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  • 12
    A distributed evolution simulation. Features a separate client and server. The client uses OpenGL and OpenAL for visualation and auralization.
    Downloads: 0 This Week
    Last Update:
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  • 13
    The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
    Downloads: 0 This Week
    Last Update:
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  • 14
    Codewars is an client-server game. You have to write a robot-program in any programminglanguage, which fights against other robots in an simulated arena. A musst see for fans of artificial intelligence and coding.
    Downloads: 3 This Week
    Last Update:
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  • 15
    GSpace is a server/client multiuser space combat game developed in C++. While still in initial planning stages the game will be playable across a variety of different platforms, including Windows and Linux.
    Downloads: 0 This Week
    Last Update:
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  • 16
    VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
    Downloads: 0 This Week
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  • 17
    The project Conquerer of Toran is a realtime, network, strategy game. The purpose of the game is to conquerer the world of toran, i.e. to conquerer many towns while other players do so as well. It is a client-server architecture available for Win32/X11.
    Downloads: 0 This Week
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  • 18
    Not Yet Formal Universes is a real-time client/server C++ virtual world engine. Its provides a OpenGL interface (but not requieres any OpenGL hardware rendering device for decent playing).
    Downloads: 0 This Week
    Last Update:
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  • 19
    This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng
    Downloads: 0 This Week
    Last Update:
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