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This was the official home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994.
This location houses the prior release of the game, v. 1.1 released in 2013. There is now a v.2.0.0, which can be downloaded from https://github.com/raceintospace/raceintospace/releases/tag/v2.0.0.
finds the sortest path on the square board. GUI is implemented in Qt.
The program demonstrates the usage of the A* algorithm to find the shortest path. It searches the shortest path between source piece and target piece on the rectangular board. On the board the obstacles (wall) can be constructed.
In addition to the algorithm, the GUI is provided. The GUI is written in Qt. Using the GUI, one can construct and move interactively the obstacles on the board. For every modification of the board, the shortest path is calculated automatically. Some statistics related to A* algorithm are presented as well.
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This project aims to provide a fast chess bot able to recognize moves and respond to them via use of an external UCI-engine, such as - preferrably - Rybka 2.9.
Check out a live demo here: https://vimeo.com/128428976
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The idea is to create an easy to use engine for board game simulations on PC. Just scan or photograph your board and cards to play. Check games section for some game setups.
Library for manipulating hexagonal grids. Supports arbitrary areas and paths. Routing algorithms: find best path, find movement horizon. Output as SVG - which you can easily convert to PNG or JPG. Interface from C++, Python and JavaScript.
Chessmokey is a chess game with a chessboard in which two players can play. It has no built AI (Artificial Intelligence). It was developed using C++ and OpenGL by students of Computer Engineering at USP - São Carlos in the Computer Graphics discipline.
Mobile GNU Go is a GNU Go player for Windows, Windows Mobiles including Pocket PC and Smartphone. Go, also known as Weiqi, is an ancient board game originated in China more than 4,000 years ago. Today Go is played by millions of people around the globe.
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Realpolitik is a cross-platform (Mac/Win32) viewer and adjudicator for the game Diplomacy, with a point-and-click interface, game history, and text and bitmap reports for GMs. It has over a dozen rule and map variants, and you can easily create your own
Mutli-Agent Communicating System.Based on an experiment carried out in the field of the videogame in the artificial intelligence,I board which been able to retain certain lesson of this work,and I would like to remake a Multi Agent System in Open Source.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
WarEngine hopes to be a wargame 3D motor developed under c++ and OpenGL.
The user will load modular rules(based on free wargames:napoleonic, 2şWW,etc) and play online their favorite games, simplifying the process of preparing scenografy or miniatures.
The core of Green Valley is an open source script-based software framework .
It fits specially well in game engines but can be used in other programs as well.
The extension of Green Valley provide some useful libraries for building a game.
monopd is a dedicated game server daemon for playing Monopoly-like board games. Clients such as Atlantik connect to the server and communicate using short commands and XML messages.
A computerized version of "Big Play Football", a freely-distributed table top simulation of (U.S.) football. The game recreates matches based on statistical performance of players. Intended uses: simulation for "what if" scenarios, "Quick Play"....
KGameOfLife is an application that simulates the classical Game of Life invented by John Conway. It consists of a collection of cells on a board
which, based on a few mathematical rules, can live, die or multiply.