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Quan is designed to model physical quantities in C++
programs. Advantages include automated dimensional analysis checking,
automatic unit conversions, self documentation of code.
Grobots is a real-time strategy programming game, in which programs (in a dialect of Forth) control teams of robots as they forage, reproduce and fight. It runs on Mac OS X, Windows, and (without graphics) Linux.
A videogame about the wonders of operating system concepts.
This game takes place in an operating system whose sole function is to simulate a virtual world full of creatures whose behaviors evolve over time. Each creature runs as a separate process. Operating system constructs like signals, files and network ports are represented by objects in this world, and their usage is exposed to running programs by their presence.
STORY: EvulOS was invented by a grad student for his thesis, and later gained government research funding. But its inventor is...
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
RARS is the Robot Auto Racing Simulation, in which the drivers are robot programs. It is intended as a competition among programmers. It consists of a simulation of the physics of cars, a graphic display of the race, and a robot driver for each car.
BattleEng is an advanced engine for battling programs, like crobots. 3d grpahics using Irrlicht & IrrXML. Script can be made with AngelScript. In future I will add co-operation and new operations/weapons/environments
FSLink is a set of programs that use an interface to Microsoft Flight Simulator and display information to a virtual pilot. The languages involved are C and VB (C for the main OpenGL gauge displays and VB for the Server/Client set).
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RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
This project is actually several projects made as a 3d graphics graduation project, everything was made with allegro with little or no use of external libraries, everything had to be written from scratch. Featuring Light Maps, Shadows and more.
The core of Green Valley is an open source script-based software framework .
It fits specially well in game engines but can be used in other programs as well.
The extension of Green Valley provide some useful libraries for building a game.
DISCONTINUED SimSimSim offers help for writing simulation-like programs,
by taking care of mundane issues such as managing the display
window, 3D rendering (X, OpenGL, etc), simulation control (start/stop),
random number generation, settings, message l