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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Fly! Legacy is a flight simulation platform that is fully compatible with all aircraft, scenery and other data files for the Fly! II flightsimulator by Terminal Reality Inc. (TRI).
SuSim stands for Sukhoi Simulator. It is a multipatform flightsimulator developed to implement the most simplistic but realistic flight dynamic simulations possible, targeted in the first place to mimic the behaviour of the Su-27 Flanker.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Turkish Airborne Simulator is a 3D flight simulation. You can fly above the all earth surface or roam the earth with using mouse like Google Earth. TAsim is based on OpenSceneGraph and VirtualPlanetBuilder.
The goal of Open Source Combat FlightSimulator is to create an Extreme Fidelity Open Source Combat FlightSimulator that uses the latest and greatest technology in developing the ultimate combat flightsimulator.
Orbiter Combat Addons provides a set of addons--spacecraft and utility plugins--to enable the use of Dr. Martin Schweiger's Orbiter space flightsimulator to simulate potential space combat systems.
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The Phoenix Open Source FlightSimulator project is designed to create the ultimate base for combat flight simulators. Every piece will be designed as modular as possible allowing component switching and a great opportunity for community development.
FSLink is a set of programs that use an interface to Microsoft FlightSimulator and display information to a virtual pilot. The languages involved are C and VB (C for the main OpenGL gauge displays and VB for the Server/Client set).
3D space flight combat simulator. Programmed in C++, OpenGL and SDL to be portable across several platforms and operating systems. Light weight graphics with the emphasis on game play, speed and portability.
Visual Cockpit Simulator is a flightsimulator based on the flightsimulator FlightGear, with support the GUI for construction of interfaces of aircraft cockipts.
GL-117 is an OpenGL- and SDL-based action flightsimulator written in C++. It provides a random terrain generator, lighting effects, sounds, and joystick support.
FliteTutor is currently merely a concept for an interactive training enhancement to the free flightsimulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flightsimulator, a first person shooter, a MMOG...
A Space-FlightSimulator, divided into two parts. The first is sapphire-fx, a scriptable particle-engine for OpenGL. The second is the game and game engine iteself.