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Sources : http://www.mirari.fr/lSpS
Binaires : http://www.mirari.fr/aINe
Pour compiler : http://www.mirari.fr/anq5
This game look like starfox/starwing.
It is working on winXP but it could also be easily adapted to linux
due to the fact that it use compatible library.
This game integrate :
- (no external) Physical engine.
- Terrain with 3D texture.
- ...
Library for manipulating hexagonal grids. Supports arbitrary areas and paths. Routing algorithms: find best path, find movement horizon. Output as SVG - which you can easily convert to PNG or JPG. Interface from C++, Python and JavaScript.
Vision: To create a city simulation using a all volunteer organization that reaches across the entire world. The project will be created in a virtual workspace utilizing the communication devices that are attainable for a wide volunteer base.
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Slingshot is a two dimensional strategy/simulation game set in the gravity fields of several planets. It is a highly adictive game, and never the same from round to round due to its randomly generated playing fields. It is a deceptively simple game, the
VirtuaNet is designed to be a simulation of a possible future 'hollywood-esque' network, in which corporate spies and sabotage run rampant. It is designed to be a single player game, but multiplayer may be added in the future, allowing players to battle
The goal of this project is to create an open source space MMORPG. If you are interested in joining the team stop by our irc channel #BEO at server irc.solsoftware.org
Astra Pax is a space simulator. Trade goods through the many star systems, sign on with the navy, chase bounties, rent out your services, turn to piracy, try your skills on the race circuit, or just explore. The stars are yours.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
The goal of Motorsport is to become the most realistic simulation of wheeled vehicles possible. The addition of cars and tracks will be a simple task, and there will be a system for customization of most of the simulator features.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
This game will have arcade style sword play, but use many proven techniques from other games. Upon completing the Massive world and Large storyline in the sinlge player campaign, the player will be able to venture into the online world.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata.
It includes a pattern viewer running X Windows and
a Python module intended to help in designing complex patterns.
SimData-CSP is a C++ library for data management in simulations that provides dynamic object creation, automatic binding to external static data at runtime (using precompiled XML), and many data classes useful in simulations (with full Python bindings).
Basicaly gar3d is a RTS... but you don\'t have control over your smaller units, but you can order your officers with high level commands like fallback and rush. Also this game is a RPG with your officers gaining stats and levels.
Forget the world of Pro Golf, with Duffer! you are just not even in the same league! Welcome to the world of amateur golfing where nothing works quite like you had hoped. Game modes like Beer Round, Alien Invasion, Business Deal, and with secret levels..
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.