Showing 55 open source projects for "assembly source code"

View related business solutions
  • $300 Free Credits for Your Google Cloud Projects Icon
    $300 Free Credits for Your Google Cloud Projects

    Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.

    Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
    Start Free Trial
  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
    Try free now
  • 1
    ProRider is a 3d snow boarding game with a simple goal. Be extremely fun to play.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    A collection of libary and utility code for discrete event simulation.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
    Try It Free
  • 5
    BoardWars is a teaching utility for computer science classes. It runs as a server supporting multiple turn based board games. The games are played by supplying the AI code in java or c++. BoardWars was funded by the University of Iowa
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    GUI IDE for developing games with the Stratagus engine.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    High velocity racing - prepare yourself for adrenaline rush. Race with 15 live oponents online on futuristic industrial-like tracks with hovercraft like crafts.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
    Downloads: 0 This Week
    Last Update:
    See Project
  • Your monitoring isn't a stack. It's a pile. Fix that. Icon
    Your monitoring isn't a stack. It's a pile. Fix that.

    Errors, performance, logs, uptime. One install, one invoice, one UI.

    Replace Datadog, New Relic, and Sentry without adding three more dashboards.
    Free 30 days.
  • 10
    World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 11
    This little tool shouldd run in the background on dogfight-servers of *Forgotten Battles* (UBI/Maddox). The C++ code compiles and runs under Windows and Linux. It connects via TCP to the game. Player- and teamstats are evaluate during the ongoing game.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    This is a revision of the old Intellivision console game, Utopia, written in 1981 by Don Daglow. The code will be written using C++/DirectX 9. The game will have some new features and slightly different game logic, but will play similar to the original
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    BillardGL is a GPL 3D OpenGL Billard Simulator for both Windows and Linux, available as RPM, Windows Setup File and pure code.
    Downloads: 20 This Week
    Last Update:
    See Project
  • 14
    Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 15
    TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17
    CSharp (C#) mud project. Emphasis is placed on the .net base class library for the mmorpg having clean code, good documention, and bug free releases.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18
    Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    This is a city simulation engine based on DB/SQL with other components, don't know about the AI part yet, wish for some help about it.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is a relatively new project, and while quite a bit of code has been written as par
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21
    A 3D engine being designed in parallel with a FP vehicle combat game. This open source project includes the core engine, level preprocessor, and other utilities needed to complete the game. The game specific source will be released at a later time.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    Project bot is a set of games oritent around AI, and developing that AI.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    SimStar GPL is an exciting open source space combat game. Networkable, portable, and open source, it's the shoot'em up for the next century! Uses OpenGL (Mesa) for high speed graphics and has over 1 megabyte of code available! NOT your dad's open source!
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    Original Creator -> http://www.donhopkins.com Original SimCity projects by Don Hopkins: http://www.art.net/~hopkins/Don/simcity/index.html from: http://www.donhopkins.com/drupal/node/130 GPL Open Source Code of OLPC SimCity to be called Micropolis
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    .... ** Edit:** Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows; 1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower and 2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting. ...
    Downloads: 0 This Week
    Last Update:
    See Project
Auth0 Logo