12 projects for "linux networking" with 2 filters applied:

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  • 1
    dopewars drug dealing game
    dopewars is a drug dealing game based on "Drug Wars" by John E. Dell. Originally set in New York, your aim is to deal in drugs and make your fortune... See the website at https://dopewars.sourceforge.io for more information.
    Downloads: 86 This Week
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  • 2
    An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
    Downloads: 0 This Week
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  • 3
    The Day 0
    The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
    Downloads: 0 This Week
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  • 4
    Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
    Downloads: 0 This Week
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  • 5
    Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
    Downloads: 0 This Week
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  • 6
    Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
    Downloads: 0 This Week
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  • 7
    atc2 is a rewrite of the old unix game atc. It provides multi-player networking support, multiple displays and a lot of different realistic plane types on different maps. Additionally obstacles on the ground and in air are used in the maps.
    Downloads: 0 This Week
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  • 8
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
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  • 9
    mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
    Downloads: 0 This Week
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  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

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  • 10
    Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
    Downloads: 0 This Week
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  • 11
    jMARS is a java implementation of the famous "Core Wars" application first described by A.K. Dewdney. Using eXtreme Programming combined with Java, EJB, and the Rich Client Platform it can be used as an educational tool to understand these technologies
    Downloads: 0 This Week
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  • 12
    Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N
    Downloads: 0 This Week
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