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This projects is a (kinda) realistic vehicle racing simulation. It uses ODE for physics simulation, OpenAL++ for audio output and Irrlicht for graphics. It allows network multiplayer games.
The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
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The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.