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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Battlefleet - Naval warfare at the turn of the century: 1895 - 1905
BattleFleet (BF) is the model of naval conflicts at the turn of the 20th century from the high point of view. In Battlefleet old battles can be reproduced.
The game graphic is primitive - it shows the ships positions on the map. So, it is simple to learn the game.
For now the game allows to reproduce ships movement. The main forces of Russia and Japan in the Tsushima battle are available. Additional ships may be added by user.
The first stage of the Tsushima battle is given as example - one of possible scenarios.
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This application is a 3 dimensions object maker and viewer program.
This application is a 3 dimensions object maker and viewer program.
It creates 3D objects by a simple way. The made object viewable with 3D glass which has two different color glasses. The two colors of 3D image are settingable for the both glass-colors. The created object is walkable around, saveable, loadable back. The background color and object mono-color both are changeable. This application does not make surface on the object but makes a net by points. It is able to make a...
Jagent is a suite for manipulating Creatures 3 and Docking Station agents. It consists of a sprite tool (Edos) and a PRAY tool (Monk). It requires Java (http://java.com/)
RARS is the Robot Auto Racing Simulation, in which the drivers are robot programs. It is intended as a competition among programmers. It consists of a simulation of the physics of cars, a graphic display of the race, and a robot driver for each car.
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logisim is a fully modularized logic circuit simulator for unix-compatible systems. It supports a lot of different graphic outputs and can simulate a lot of different gate types. Additionally it can be extended easily by simply adding new gate modules.
MultiBrain is an experimental object oriented 3D graphic engine based on OpenGL.
It is focuses on rendering technics and physical simulation, so it was created to be an environment simulator rather then a gaming framework.
A basque handball (esku pilota) sport game in 3D. Tools for creation (at this planing stage): Ogre as graphic engine | ODE or similar for physics (OGREODE) | Blender for modelling | GIMP2 for texturing