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Corewar is a game played vicariously through the action of assembly language programs written in a language called Redcode. Corewar is discussed in the Usenet group REC.GAMES.COREWAR; the reference implementation of this game, pMARS, is maintained here.
Netrek is a multiplayer battle simulation game with a Star Trek theme. Up to 16 players are divided into two teams that fight each other for dominion over the galaxy.
Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
Solarex is a space traveling, trading and prospecting game built upon a stellar system generator. There is a galaxy full of stellar systems with all sorts of treasures to explore - so enter your spaceship, buy some fuel and head off!
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JAS is a java library for creating agent based simulations. It features a discrete-event time engine, APIs for network simulation design, powerful yet easy-to-use implementations of Genetic Algorithms and Neural Networks.
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
Simulates a city grid of streets, intersections and traffic signals. It supports 8 phases with overlaps, right and left hand drive, turnouts, permitted left and right on red, density and semi-actuation and help screens for every panel.
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.
JavaNect provides Java-based access to the OpenNI interfaces for piloting devices such as the Kinect. It uses JNA to communicate with the native libraries and drivers on all major platforms. JavaNect was designed for maximum performance.
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Dioscuri is an x86 computer hardware emulator written in Java. It is designed by the digital preservation community to make sure that documents and programs from the past can still be accessed in the future. Dioscuri is durable and component-based.
Java-based free software for learning audio and flashing-light Morse code. Features include very flexible audio system, drills based on live news feeds, and adaptive drilling strategies.
This project is no longer hosted on sourceforge, please go to https://github.com/jodersky/sims instead.
A library for rigid body simulation written in Scala. This project was created under the terms of a one-year project at school (Gymnase de Burier). Another program for testing and visualizing SiMS, Graphyx, is included.
A simple software to extract any valid DBPF file, normally they have package extension.
This software extracts DBPF files from any The Sims 2, The Sims Stories, The Sims 3 and Spore using command line and has XML support for other softwares.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
Cognitive agent based social simulation toolkit (RBOT+MRS) / production system based on ACT-R (http://act-r.psy.cmu.edu) allows for modelling single actor cognitive experiments (RBOT) and multiple actors in a simulated (semiotic) world (RBOT + MRS).
A no limit Texas hold'em simulation system which allows different groups developing Artificial Intelligence poker players to compete against each other by using our system code. Visit www.seas.upenn.edu/~poker/ for info, source and docs.
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.