Pengo L2F is a brand new Open Source 3D racing game that is currently under development for both Windows and Linux using the cross-compatible programing language FreeBasic.
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CEVN is a cooperative play-based overhead 2D space/trade simulator where each ship has a crew with various roles to fulfill in order to conqueror the galaxy.
RoboTotal War is a war simulator that enables to the users in first step establishing war simulations as select robot teams and the maps that the robots fighting.
Nuevo juego basado en el clásico Pin Pon. Espectaculares y sencillos gráficos, torneos mundiales entre jugadores conectados en red. Desarrollado en C++ y librería SDL.
This project exists to gain insight into the OpenGL platform. At the conclusion of this project, we hope to have a rudimentary 3d-engine built that can be applied to a game.
FSRC is a branch of the FreeSimRC code started by Stefan Bissell. FSRC is a java based virtual air traffic control client for use on virtual fight simulation networks.
A collection of objects (in toolkit form) for the creation of economic/transport simulations. With this, you should be able to create a "sim" game similar to anything from Alpha Centauri to Zeus...
SIMOSS is the working title for a web-based multiplayer simulation and strategy game played using a browser. The game resolves around a simcity like "Base". Each "Base" has a "Hero" that can conquer and explore. Players can trade and form alliances
Whazzup mostly refers to a text file which provide informtion about the flight simulation and ATC service networks such as IVAO or VATSIM. With PhpWhazzup let you access current status of the network easily.
There is nothing to live for... until you come along. Placing your trusty blocks, you build up a stable ecological environment for your world to prosper.
OpenMidtown intends to provide an arcade-style midtown city racing environment, featuring an open add-on architecture. Platform independence is achieved through the sole use of portable libraries.
3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
PyPet is a virtual pet simulation class written in Python, allowing for an open source framework for virtual pets. Includes numerous interfaces including a SuperKaramba theme, as well as supporting remote interaction over the internet or other networks.