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Political Space Warfare is a Universe Long Time, RTS, and Roleplaying game, with Key features on Political, Social, Economy and Military Warfare. Play Online Offline and on your local Network.
Battlefleet - Naval warfare at the turn of the century: 1895 - 1905
BattleFleet (BF) is the model of naval conflicts at the turn of the 20th century from the high point of view. In Battlefleet old battles can be reproduced.
The game graphic is primitive - it shows the ships positions on the map. So, it is simple to learn the game.
For now the game allows to reproduce ships movement. The main forces of Russia and Japan in the Tsushima battle are available. Additional ships may be added by user.
The first stage of the Tsushima battle is given as...
A ship gun ballistic dynamics model. Prototype possibly for inclusion as a class in a sea warfare game. Development of the project will include visual representation of shell trajectory, editing of shell / gun characteristics.
Blue November is a naval warfare simulator that aims to be more on the side of 'simulator' than 'game'.
Although we're still aiming for fun. Every object is player controllable both in single player and multiplayer.
Nebulosity is a multiplayer space warfare game/simulation that takes
place in a nebula. Each player may select from a variety of vessels to command at login. Once in the game, a player uses active and passive sensors to detect and battle other players.
A client-server platform for the development of modern warfare multiplayer games. Each system, building or unit can be scripted via XML. Offers the ability to create & play realistic scenarios, with heavy emphasis on simulation and strategy.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
GF is/will be a space exploration, trading & warfare game. It is/will be played in a single unified game space distributed among numerous servers. Proceeds from registration of the name & address space will be distributed among contributing developers.
All Ahead Flank! (AAF) simulates modern tactical naval combat in real time, including surface, subsurface, and air threats. Multiple factions and players are supported, and the perspective is that of a flag officer in command of a group of assets.