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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Drugwar/64 is a Commodore BASIC port of Drugwar//e, a recreation of a TI-BASIC game based off John E. Dell's 1984 PC game "DRUGWAR".
You buy and sell "stuff", in "a city", while avoiding cops, muggers, and an unstable market.
Original Project at: https://drugwar2e.sourceforge.io
simulations with Lagrangian method,both symbolic and by numeric deriv
...All well-grouped in folders. there is also a 'review' in 3 demos of the Newtonian dynamics: mass-spring systems. most of progs are written in C, with use of SDL lib to display simple graphics and have real-time interactivity. As to programming complexity, it's very simple... this all aims at classical physics simulation in a simple but efficient way. The numeric stuff really just illustrate the use of a real little physics-engine aimed at articulated body simulation... that's the funnest part of it: but of course much more is coming. Also some examples in Game Maker and Matlab/Octave are coming soon.
link to Part 1 of the video where all method is thoroughly exmplained:
http://youtu.be/ELD0WPOxNb0
http://youtu.be/Kjhkyq-pLLw
the part_2 shall explain numeric stuff, and some support for collisions and serious rigid bodies jointed.
A 200+-story tower in fictional city Prism built for the Skyscraper Simulator (project at https://sourceforge.net/projects/skyscraper/).
You need to download some textures before the building will render properly. A full list is on the project website.
Video Tours at www.youtube.com/user/chiefbozssim
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MTS-1 = Military Tactics Simulation
Open source massive multiplayer tactical shooter / military battlefield simulation (first person) suited especially for online competitions. Progress: still coding non visual stuff.