Showing 17 open source projects for "networking"

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  • 1
    dopewars drug dealing game
    dopewars is a drug dealing game based on "Drug Wars" by John E. Dell. Originally set in New York, your aim is to deal in drugs and make your fortune... See the website at https://dopewars.sourceforge.io for more information.
    Downloads: 56 This Week
    Last Update:
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  • 2
    MV3D is an open source virtual world simulation framework written in Python. It was designed with scalability in mind and aims to be able to distribute a world across as many servers as needed while dynamically balancing the load.
    Downloads: 1 This Week
    Last Update:
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  • 3
    An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
    Downloads: 1 This Week
    Last Update:
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  • 4
    The Day 0
    The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
    Downloads: 0 This Week
    Last Update:
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  • 5
    Pitchers Duel is a Baseball simulation focusing on the one-on-one contest between a batter and a pitcher. Will include both against-the-computer and networked interplayer variations.
    Downloads: 1 This Week
    Last Update:
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  • 6
    Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
    Downloads: 0 This Week
    Last Update:
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  • 7
    Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
    Downloads: 1 This Week
    Last Update:
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  • 8
    LFS.Live is a tool to work with the InSim system of the Live for Speed - Online racing simulator and features an environment that triggers events upon incoming data which makes it possible for every single feature to act upon the data just arrived.
    Downloads: 2 This Week
    Last Update:
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  • 9
    Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
    Downloads: 0 This Week
    Last Update:
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  • 10
    atc2 is a rewrite of the old unix game atc. It provides multi-player networking support, multiple displays and a lot of different realistic plane types on different maps. Additionally obstacles on the ground and in air are used in the maps.
    Downloads: 0 This Week
    Last Update:
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  • 11
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
    Last Update:
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  • 12
    What can compete with hierarchical file structures and class/inheritance schemes if not networking organic type/form languages, with its own graphical and DOS compatible OS? This initiative always moves fast ahead, and in an enlightened way... GNU GPL
    Downloads: 0 This Week
    Last Update:
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  • 13
    mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
    Downloads: 0 This Week
    Last Update:
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  • 14
    A management game about running a drugs company. Written in Visual Basic, for easy problem fixing and relative speed. Uses Windows API for graphic, sound and networking functions so there is no need for DirectX. See website for more info...
    Downloads: 0 This Week
    Last Update:
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  • 15
    Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
    Downloads: 0 This Week
    Last Update:
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  • 16
    jMARS is a java implementation of the famous "Core Wars" application first described by A.K. Dewdney. Using eXtreme Programming combined with Java, EJB, and the Rich Client Platform it can be used as an educational tool to understand these technologies
    Downloads: 0 This Week
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  • 17
    Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N
    Downloads: 0 This Week
    Last Update:
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