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MWLL Actionmapper java frontend for changing keys in Mechwarrior Living Legends. Starting with MWLL v0.3 the latest versions of the Actionmaper will be included with releases of the mod.
Solarex is a space traveling, trading and prospecting game built upon a stellar system generator. There is a galaxy full of stellar systems with all sorts of treasures to explore - so enter your spaceship, buy some fuel and head off!
This is a Java re-implementation of the original AT-Robots project <http://necrobones.com/atrobots>. The players can program robots in AT2 assembly. Seek and destroy your opponents using scanners, radar, sonar, missiles, and mines.
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This is a baccarat game application developed in java 1.7 version with swing interface. It is developed by the gaming lab (MPI-GERDC). This game is aimed for students in MPI Bachelor of Science in Computing programme to study the gaming specialist. This simulation will help students to learn the baccarat game rules, logic, and test the betting systems of their own.
A very superficial clone of Dwarf Fortress with the main goals being multiplayer support, mouse driven interface and slightly more modern graphics.
https://github.com/bensmith87/yadf
https://www.ohloh.net/p/yadf
JavaNect provides Java-based access to the OpenNI interfaces for piloting devices such as the Kinect. It uses JNA to communicate with the native libraries and drivers on all major platforms. JavaNect was designed for maximum performance.
Abstract Laboratory for Education & Science – 6 Java frameworks for rapid development of GUI applications/applets. Includes plots, unified access to Swing components and super-rapid development of “labs" (typical educational/research applications)
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
GaugeBook displays Gauges of your FSX (with SP2 or Acceleration) and gives you control over a lot of Settings. Change Frequencies, QNH, etc with a few mouse clicks. It's still beta but the new G1000 is a blast. Runs smooth on any notebook.
An opensource game engine programmed in Java with LWJGL as a OpenGL interface. It's main desired features are great design, multithreaded for diferent systems, and easy of use with LUA (or Jython) scripting language and XML config files. There may be so
This project is an interface for Java Media Framework to emulate a jukebox, a player for all audio files. This software will reporduce the interface used in the old big jukebox in the facility of utilization. Enjoy!
GenEX automatically generates the SIOC program code for various home built cockpits that use IOCards as their hardware interface system. With GenEx, cockpit builders need not worry about SIOC programming and Project Magenta/FSUIPC offsets anymore.
A submarine battle simulation for J2ME devices, based on vague memories of "Red Storm Rising" for the Amiga. The user interface is pen-based, so your device needs to support pen input.
AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
OpenSource semi-clone of 1602 A.D., 1503 A.D. and 1701 A.D. The game can either be played as massive multiplayer online game, multiplayer lan or single player offline game (focus on the first option mentioned). The user-interface will be OpenGL.
A Multimodal approach to control a Unmanned Aerial Vehicle
Welcome to Multimodal Unmanned Aerial Vehicle Controller (MMAR)
This project intends to develop a multimodal interface which gives a human operator capability of controlling a QuadRotor UAV efficiently and more easily. During this project we use a simulated QuadRotor called AirRobot in a simulation environment for development of robots, USARSim. There are some aspects involved in this project including touch, pose tracking, gesture recognition, voice recognition, etc and we try to utilize...
Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N
To log/share/analyze/optimize/simulate garden activity
An online database and cross-platform, game-like client where gardeners/farmers (small or large scale) can log their actions and measurements (such as weather, yield, current plant size).
Any user can then play it back visually, or play with the data and see a simulation inferred from the knowledge database, or calculate an optimal design within given constraints, inferred from the knowledge available at that time.
This is both a tool for playing, in order to entertain and inspire...