Showing 8 open source projects for "gpu-z"

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  • 1
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained...
    Downloads: 6 This Week
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  • 2
    CarDriving
    The very basic of a java 3D car driving game, freely expandable including a built-in basic 3D object editor and a more complex road+objects editor. Source code available, no OpenGL.
    Downloads: 1 This Week
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  • 3
    cleap
    cleap is a a library for handling / processing / rendering 3D meshes. It uses GPU accelerated methods.
    Downloads: 0 This Week
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  • 4

    MapItemEdit

    View, edit, paint on and create Minecraft map items

    A program written in C# .net that can view and edit minecraft map item files. You can also import your own pictures into the map, which can then be used in minecraft.
    Downloads: 0 This Week
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  • 5
    ZPlet is an interpreter for programs using the Z-Machine virtual machine invented by Infocom for their interactive fiction. This fork of ZPlet implements basic support for files in Z-Machine Blorb format (.zblorb) generated by the Inform 7 compiler.
    Downloads: 0 This Week
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  • 6
    Juego de lucha DragonBall. El juego tiene más de 50 personajes, desde Dragonball a Dragonball Z y Dragonball GT, contando también aquellos personajes sacados de las películas.
    Downloads: 0 This Week
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  • 7
    Z(ope) Virtual Operations Scheduling System - Zope/Plone tool for managing flight simulation related VA or traning center.
    Downloads: 0 This Week
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  • 8
    ... that optimized so it would be slower and 2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting. So until i figure out work arounds.... the project is Dead. sorry again. happy gaming!
    Downloads: 0 This Week
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