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A simple educational fun program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns. The video tutorial and walkthrough are available.
These pythagoras applications include simulation and educational applications. With this application is expected to help to speed up the calculation of phytagoras. Equipped also with the way it works. This app still uses version 1.0 so there are still many things to update.
Update
- English Language version
- Add menu HELP
Hectare is an educational game designed in 2010 by students of Harvey Mudd College for middle-schoolers in Kalamazoo, Michigan. The game teaches the importance of the environment for small settlements by placing the player in control of the weather.
AprendeClick is a Live CD, contains a collection of interactive and educational soft (most are games) thougth mainly for spanish speakers. Es un CD booteable, contiene juegos educativos en espaƱol, para aprender jugando. http://aprendeclick.com.ar
Sandbox simulation game in which the player shapes terrain using weather effects. Developed as an educational tool to teach elementary and middle school students about the mechanics of erosion.
A Picobot simulator in Java for educational purposes. The goal is to navigate a robot on a 2D map using rules so that it will visit each cell at least once from every possible starting position.
Abstract Laboratory for Education & Science ā 6 Java frameworks for rapid development of GUI applications/applets. Includes plots, unified access to Swing components and super-rapid development of ālabs" (typical educational/research applications)
OpenLabyrinth is a web application for authoring and delivering virtual patient and other decision path and maze-like activities. It is written in ASP/VBScript and requires an ODBC SQL database.
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A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
A Day in the Bay is educational software designed to teach ecology to late elementary schoolers. The child plays as an organism in the Chesapeake Bay and learns and explores the interconnectedness of different species in the largest estuary in the world
Educational software consisting of programming small robots wich may achieve simple tasks or combat between them in various environements. Combines 'Robocode' and 'CeeBot' features.
MISS is a software simulation of the control room of the International Space Station. It is intended to be both entertaining and educational, aimed at high school students. Various pre-configured and random events encourage interaction and groupwork.
Futures Gateway is a not-for-profit educational project for children (primarily ages 8 - 18) and their families. It uses interactive and collaborative activities, especially Wiki and HTML document and media management software, videoconferencing, chat, b
Robugs are 'robotic bugs' whose behaviour is controlled by user-designed circuits. It's an educational tool as much a game, and provides a richer simulation than other similar programs. The project is being written in Java (JDK 1.5/J3D 1.3)
A simulation of balls bouncing in a room in n >= 2 dimensions for educational purpose or usable as screensaver. Runs under UNIX/Linux, needs the Qt GUI Library and OpenGL.
CarDriver is an educational Virtual Environment for safer driving. It is a game written in Python and Panda3D where you are the driver of a car and have to care about the traffic rules. It uses the Open Dynamics Engine (ODE) for the physical simulation.
Sherlock Dengue is an educational web-based game developed in Adobe Flex. It's objective is to teach people how to prevent their houses from becoming a breeding for the mosquito that causes the dengue disease.
Life in a Bottle is a simulation/board game based on Sierra's 'Jones in the Fast Lane'. The game simulates life choices people make in careers and education. It is designed to be extensible with new locations, educational achievements and career paths
jMARS is a java implementation of the famous "Core Wars" application first described by A.K. Dewdney. Using eXtreme Programming combined with Java, EJB, and the Rich Client Platform it can be used as an educational tool to understand these technologies