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An open source re-implementation of RollerCoaster Tycoon 2
Open source re-implementation of RollerCoaster Tycoon 2. An open-source re-implementation of RollerCoaster Tycoon 2, a construction and management simulation video game that simulates amusement park management. Chat takes place on Discord. You will need to create a Discord account if you don't yet have one. If you want to help make the game, join the developer channel.OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and...
This project is meant to create a more seamless and more in-depth game for Janes USAF. It's intended to include a more in-depth pilot career, updated models and textures, ease of use and map updates/creations.
There are 2 versions, currently, and those are for end-users/players to choose either a dgvoodoo based game, or a wine3d based version.
It is a free modification, that could develop into a complete overhaul of the game. All free of course.
**You MUST own a original copy of...
A very simple 2D isometric-engine which was created as basic idea to develop an isometric virtual environment in which some programmed robots autonomously they move trough differents rooms to test they abilities to solving problems in the real enviroment. The engine is in the first stage and it needs to be completed. Totally useless fun project. But feel free to enjoy it and help grow it.
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This is Falcon 4 Open Source. A community that will hopefully develop around the open ended portability that it can offer. The end product will center around intense Vietnam campaign action, with all the things that we love about Falcon.
A student class project in which a robot factory builds robots that then move around on the window. The intent is for the students to develop an object-oriented development mindset.
R3alm is a third version of Realm, a simulation game where you develop a community, through characters. Each character can be assigned actions, and have statistics. In addition, your civilization has statistics such as food, population, etc.
The aim of this learning project is to develop a 3D terrain editor and especially a garden one with a real time viewer. The challenge is to succeed to make the 3D engine and the GUI during 1 working month.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
It is 1940 and you have been elected governor. Help your state prosper & thrive; Please the public, and they might let you keep your job.
Project Goal: To develop a Transport Tycoon style simulator that focuses on superior single player gameplay.
This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
A simulation of the world, there will be a global map representation and players can choose a country or civilization and develop it's social, political and military existence.
SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
SimBlob is a project to develop simulations that focus on interaction with the environment. Water flows, erodes the earth, alters river channels, forms lakes, and helps forests grow. Fires burn down forests. Volcanos reshape the landscape.
Petite is a tailor made library to develop using Objective-C, without any NeXTStep syntax. Petite is there to help people to discover Objective-C programming.
A Multimodal approach to control a Unmanned Aerial Vehicle
Welcome to Multimodal Unmanned Aerial Vehicle Controller (MMAR)
This project intends to develop a multimodal interface which gives a human operator capability of controlling a QuadRotor UAV efficiently and more easily. During this project we use a simulated QuadRotor called AirRobot in a simulation environment for development of robots, USARSim. There are some aspects involved in this project including touch, pose tracking, gesture recognition, voice recognition, etc and we try to utilize...