Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
Learn More
Retool your internal operations
Generate secure, production-grade apps that connect to your business data. Not just prototypes, but tools your team can actually deploy.
Build internal software that meets enterprise security standards without waiting on engineering resources. Retool connects to your databases, APIs, and data sources while maintaining the permissions and controls you need. Create custom dashboards, admin tools, and workflows from natural language prompts—all deployed in your cloud with security baked in. Stop duct-taping operations together, start building in Retool.
OpenGL 3D engine.
Reads .obj file with texture in jpg or tga file format.
Multi models loader
Multi matérials.
Collision détection.
Octree subdividing.
SpaceMouse implementation.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
LIB is yet another roguelike. The main goals are: a large world, few limitations imposed on the player, a sensible dose of realism, an ergonomic interface, locale support and above all fun, relaxing gameplay.
Downlink will be a multiplayer game featuring 4 player classes (business, media, security, sysop) and in-game internet elements (chat rooms, instant messaging, WWW, newsgroups, ...) that allow for RPG like gaming (the 'internet' being how you move about).
Linball (Linux Pinball) is an opensource pinball simulation for Linux.Because it is written using C + SDL libraries, it is easily ported to different operating systems. So a Linux and Windows version will be available to download at least.
LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
This project aims to create an opensource tool for training pilots. It will meet the federal regulations (14CFR) of the Federal Aviation Administration (FAA) to be a Personal Computer Aviation Training Device (PCATD).
CyberDweller : a multiplayer SimCity clone with web based interface. Game in progress 50x50 map, 20% water, 20% hills, 100 user limit (95 open as at Nov 16 2001 - sign up now, game has started!!)
Primordial Life transforms your screen into a artificial world where living biots can survive and multiply. The course of evolution can take many paths, resulting in a variety of biot shapes and behaviors.
This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng
A 3D (openGL) tank game based loosly on scorched earth, but including a single player element. The goal is to kill the other tanks and as much terrain as possible.
Petite is a tailor made library to develop using Objective-C, without any NeXTStep syntax. Petite is there to help people to discover Objective-C programming.
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
LCARS Application Manager (LCARS-AM)is a platform for Trek-themed simulation control in real-time. Embedded interfaces will allow development in various scripting languages as well as C & C++. Coding has now begun.
Untitled is a yet untitled realtime 3D space combat game. Think something along the lines of a first person shooter, but with ships.
Written to run on Linux and Win32 (using SDL).
A multiplayer recreation of what Digital Integration did in the 1990s
GeoME (Geographic Military Enviroment) is a project to create a battlefield simulation framework, which can then be used for various projects. Our project has been influenced by games like Carrier Command, Hind, Apache and Battlezone.
The Form: Strategy, Role Playing, Persistent World, MMO. The year, 2500. The Place, Mars. In the process of being terraformed, the planet is up for grabs. Players fight and participate in an economy which involves cash and altruistic causes.